BuildCraft 5.0.7 and 6.0.17 downloads
Requires latest Forge (10.13.0.1179+)

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Good news everyone!

BuildCraft for Minecraft 1.7.10 is out! Both the 5.0 and the 6.0 branch have been upgraded. And yes, 6.1 is not out already, robots will have to wait. I’m listing below the list of fixes done for BC 6.0, changes for 5.0 being very minimal:

#1935 finished port to 1.7.10 [adudney]
#1918 fixed laser data not existing in some cases [tambry]
#1905 fixed ghost facades from pre-6.0.x worlds [tambry]
#1894 prevent a possible crash when rendering a marker [tambry]
#1893 parameterization and cleanup! [tambry]
#1887 Replace .getAABBPool() and .getWorldVec3Pool() for 1.7.10 compatibility [tambry]
#1872 made sure Version IMC message is also sent after init phase enhancement [Dynious]
#1871 added Version Checker integration and fixed changelog grabbing feature [Dynious]
#1870 fix Floodgates [da3dsous]

Enjoy!

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BuildCraft 5.0.6 and 6.0.16 downloads
Requires latest Forge (10.12.1.1079+)

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General bug Reports

Good news everyone!

Here comes a synchronized release on 5.0 and 6.0 branches, which fix a major memory problems. If you’re finding that your machines doesn’t have enough RAM to handle BuildCraft, that could very well be the reason why. The following list of fixes apply both to 5.0.6 and 6.0.16. The fix that triggered this synchronized released is #1855.

#1855 massive packet leakage [SpaceToad]
#1707 inconsistent pipe connection bans [SandGrainOne]

The following list is for fixes only applying to 6.0.16:

#1854 fix tile marker crash [Prototik]
#1852 fix pump crash [Prototik]
#1848 energy converter crash [Prototik]
#1842 take into account blueprints with no ids [SpaceToad]
#1833 fix canFill/canDrain in tanks [Prototik]
#1831 Fix possible NPE in FacadeItemRenderer [Prototik]

Enjoy!

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BuildCraft 6.0.15 downloads
Requires latest Forge (10.12.1.1079+)

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Ahem… err… good news everyone!

The energy fixes came along with two nasty bugs which required swift action. So I’m re-issuing a release ASAP, two major things fixed. I hope those are the only ones!

#1827 fixed power distribution [SpaceToad]
#1826 fixed wooden engines not powering pipes [SpaceToad]

Enjoy!

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BuildCraft 6.0.14 downloads
Requires latest Forge (10.12.1.1079+)

Support & Help
General bug Reports

Good news everyone!

Here comes release 6.0.14. We’re mostly getting into minor fixes at this stage – except for two energy related issues that can still disturb a bit stability. Open Eye has been extremely good at spotting small annoying crashes, please keep using it!

Here’s the complete list of tweaks and fixes:

#1824 wooden pipes should be able to interract again with older power machines [SpaceToad]
#1823 possible issues with Facades [Prototik]
#1821 fix potential NPE in AssemblyTable [Prototik]
#1820 fix potential NPE in blueprints bug-minor [Prototik]
#1815 fixed minor crashes with blueprints [SpaceToad]
#1812 errors when removing blueprint too early from library [SpaceToad]
#1811 problems with the blueprint deployer [SpaceToad]
#1810 make Converter block works with pipes [Prototik]
#1808 “Phased” Facades localization [dmillerw]
#1746 fixed various power transmission issues [SpaceToad]

Enjoy!

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BuildCraft 6.0.13 downloads
Requires latest Forge (10.12.1.1079+)

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Builder-related bug reports
General bug Reports

Good news everyone!

I hope nobody is superstitious, but here we go, release number 13! Which as it stands is the 14th release on the 6.0.x, so it’s not too bad. We’re really getting close to stability BTW. This is still called beta, might as well be called release candidate. Oh yeah :-) This is an attempt at freezing the API for good too. You can definitely start using it.

Some useful hotfixes, including one server problem that has been raised by a lot of people. It’s actually a fix in Forge, which is why this version of BuildCraft is relying on a non-recommended version (1079) and actually enforces that version.

BTW – keep using Open Eye! That’s really useful to identify the last bugs around!

As always, here’s the complete list of tweaks and fixes:

#1799 fix drain method causing dupe glitches [M3gaFr3ak]
#1794 glass should be considered standalone block [SpaceToad]
#1792 remove unnecessary extends for ISidedBatteryProvider [Prototik]
#1791 refinery doesn’t get emptied in blueprints [SpaceToad]
#1790 blueprints don’t remove liquid from pumps [SpaceToad]
#1789 quarries should not remove bedrock [SpaceToad]
#1786 migrate to Forge’s fake player management [SpaceToad]

Enjoy!

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BuildCraft 6.0.12 downloads
Requires latest Forge (10.12.1.1060+)

Support & Help
Builder-related bug reports
General bug Reports

Good news everyone!

Some substantial shortcomings in the previous blueprint implementation requires an extra release today. This one will be much more stable when creating blueprint with blocks coming from third party mods, and moving these blueprints from world to world. Definitely worth a last hotfix at the end of this 1-week coding marathon!

For people that already started to implement blueprint support in their mods, this release contains yet again an API change, in order to cleanup the whole thing one last time. Methods for schematics should be frozen by now.

Along with these important changes, a few bugfixes came in. This in among other things using the help of Open Eye, a system that tracks crashes and makes them available directly to modders. If you haven’t already, please consider installing it. I am monitoring it and using it as a basis for bug hunting.

Anyway, as always, here’s the complete list of tweaks and fixes:

#1785 improve consistency of schematic API naming [SpaceToad]
#1784 fix crashes when using reflexion with pipes [undergroundminer3]
#1783 fix NPE in Box.extendToEncompass [SpaceToad]
#1782 fix tile marker crashes [SpaceToad]
#1781 support for IO modes in MjAPI enhancement [Prototik]
#1780 fix possible crash while scrolling through facades [SpaceToad]
#1779 improve blueprint behavior when blocks are missing [SpaceToad]
#1778 enhance default behavior of id translation [SpaceToad]

Enjoy!

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