Hello again! BuildCraft 6.1.8 is out now. It brings a few major bugfixes related to robots, facades and world reloading, as well as improvements in translations. Download it here, as usual.

Additions:

  • New Slovak translation (leSamo), updated Japanese translation (tokoku_11)

Bugfixes:

  • [#2192] Emerald gate recipe invalid (asie)
  • [#2185] Unable to load world after crash (asie)
  • [#2184, #2177] Robots may crash SMP server (asie)
  • [#2179] Crash on world load (asie)
  • [#2175] Add better facade detection heuristics – fixes RotaryCraft crashes! (asie)
  • [#2174] Incorrect mB/t fluid pipe value reported after changing baseFlowRate (asie)

Hello! Today, we’re releasing a new stable release of BuildCraft, containing a few very, very important bugfixes, as well as some less important – but still useful – ones! As usual, you can get the new release right here.
Additions:

  • Quarries and Mining Wells emit BlockBreakEvents now (asie)
  • Completely new and improved Japanese translation by (tokoku_11)!
  • Updates to Italian and Russian translations (TheVikingWarrior, fewizz)

Bugs fixed:

  • [#2171] NPE with null-returning ISidedInventory tiles (asie)
  • [#2167] Abnormal Emzuli pipe extraction speed (asie)
  • [#2165] Flood Gate crashes if on y = 0 (asie)
  • [#2159] Robot station gate crash (asie)
  • [#2154] Blueprint crash (asie)
  • [#2153] Crash with Facades in creative mode and NEI (asie)
  • [#2150] Robots not spawning in SMP (Kubuxu)
  • [#2145] Oil generation bugs (asie)
  • [#2143] IndexOutOfBoundsException on startup (asie)
  • Crash in hashCode() with CoFHCore (asie)
  • Energy triggers not respecting neighbor side (asie)

On the behalf of the BuildCraft team, I am very happy to announce the release of the first stable build of BuildCraft 6.1. While it is not rich in new features (however, some existing features now have proper recipes), it contains a huge amount of very important bugfixes which improve the mod’s stability.

I would like to use this space to give huge thanks to the Starchasers devteam (marcin212, Kubuxu, Magik6k, Pucoslaw) who have spent the last week to help me find and debug most of the bugs listed below.

Download here!

EDIT: A bugfix release has been made that fixes Mining Well connections! If you’re experiencing issues with Mining Wells, please re-download!

Additions:

  •     Recipes for two new blocks: the Requester (used by robots to take requests for specific items) and Zone Planner (a highly advanced block used to mark large areas of land for robos to work on).
  •     [#2127] Architect Tables now have a “Mode” option. Setting it to Survival makes it ignore all unsupported/creative-only blocks when creating a Blueprint. (asie)
  •     [#2124] Added debug options to print out the list of all registered schematics and facades. (asie)
  •     [#2107] Gate/pipe/tile API changes – refer to the PSA! (asie)
  •     Autodetection of simple blocks and fluids for schematics (asie)
  •     Further improved miner robot ore detection (asie)
  •     Gate Expansion IMC to let modders add custom gate expansion recipes (asie)
  •     Huge network optimizations in the builder and laser, as well as general improvements in the mod (asie)
  •     Improve redstone input handling (asie)
  •     Improved translations for German (Vexatos), Italian (TheVikingWarrior) and Chinese (crafteverywhere)

Bugs fixed:

  •     [#2139] Fully covered non-stained pipes crash the client (asie – with input from immibis)
  •     [#2135] Certain facades which are Tile Entities crash Minecraft (asie – please note, however, that this will not whitelist any facades which are Tile Entities – some facades may disappear)
  •     [#2134] Server crash when using the Builder (and Robots, etc.) in negative dimensions (asie)
  •     [#2131] Stacked ice does not cool Combustion Engine (Prototik)
  •     [#2130] Library on server gives only creative blueprints (also: broken builder schematic loading) (asie)
  •     [#2129] Builder causes lag (also: too many packets sent by Builder) (asie)
  •     [#2128] BuildCraft sends massive amounts of packets – important networking bugfix! (asie)
  •     [#2126] Pipes with Gates may vanish and/or disappear in rendering when restarting world (asie)
  •     [#2122] tile.requester.name translation missing (asie)
  •     [#2119] Blueprint folder paths not fixed if loading config on another OS (asie)
  •     [#2118] Diamond gate parameters are not assigned in the correct order in GUI (asie)
  •     [#2117] Blueprint Library does not write schematics over a certian size to blueprint (asie)
  •     [#2116] Blueprint Library does not drop items when destroyed (asie)
  •     [#2112] Kicked from server when installing robot (asie)
  •     [#2111] Obsidian pipe crashes when arrow is shot onto it (asie)
  •     [#2105] Proper Java 6 compatibility (asie)
  •     [#2104] NPE TriggerParameterItemStack (asie)
  •     [#2044] Oil generation not working (asie – with assistance from CovertJaguar)
  •     Builder in survival mode did not send list of requirements until after it started building (asie)
  •     Gate OR/AND logic swaps revert gates to Basic Gates (asie)
  •     Hungarian translation broken (AEnterprise)
  •     Lasers emit too many packets when idle (asie)
  •     Requester GUI was off-center (asie)
  •     Statement Parameters don’t handle Builder rotation properly (asie)

2014-10-25_20.21.40

BuildCraft 6.1.4 downloads
Requires latest Forge (10.13.0.1207+)

New BuildCraft version! This time, we had the occasion to add some actual features. Changelog:

Additions

  • [#2085] Sided redstone I/O! With a special parameter (Gate Side Only), redstone will only input (or output) from/to the side of the gate! [asie]
  • Stained glass pipes! Use stained glass instead of glass in the crafting recipe. You can also use a dye with 8 pipes, as well as a bucket of water as bleach. [asie]
  • [#2081] Gate Copiers! You can use them to copy gate settings and paste them to other gates. [asie]
  • Quartz Pillars and Chiseled Quartz are now supported as Facades. [asie]
  • Builder behaviour change: They are now much more strict in terms of what can be copied with an Architect Table. This is to stop any potential dupe bug. Support for more mods and combinations will be added with time. [asie]
  • Miner robots can now mine any ore defined in the OreDictionary. [asie]
  • [#2005] Quarry Frames now decay properly. [asie]
  • Updated localizations: German [Vexatos], Italian [TheVikingWarrior], Polish [asie]

Bugfixes

  • Fixed remaining strings saying MJ instead of RF. [asie]
  • Fixed emerald gate tooltip. [asie]
  • Fixed facade cycling [asie]
  • Fixed a Docking Station crash in certain dimensions. [asie]
  • Fixed a Java 7 requirement that should not have been there. [asie]
  • [#2083] Fixed Redstone Faders not working properly. [asie]
  • [#2093] Fixed emerald pipes pulling out too many items at a time. [asie]
  • [#2095] Fixed gate dupe bug when upgrading from 6.0.x to 6.1.x. [asie]
  • [#1995] Fixed getDrops() dropping pipe items by itself. [asie]
  • Fixed robots flying up, up and away when hit. [asie]
  • Fixed a crash in PipeColoringRecipe – if you’re getting it, please re-download! [asie]

For Developers

The builder API and the gate APIs have a few changes, namely, the builder API got a refactor and IStatementParameter has some extra functions yu need to implement. However, I believe the API should stay fully stable from now on for the foreseeable future.

BuildCraft 6.1.3 downloads
Requires latest Forge (10.13.0.1207+)

Good news everyone!

As you may have noticed, asie posted an updated BuildCraft 6.1.3 version a few days ago on his his wiki . Now it is officially released here as well! Here’s the changelog:

Additions:

  • Stripes Pipes now support using any liquid with buckets.
  • Restored pre-6.1.2 Redstone Engine behaviour.
  • Tweaks to wooden item pipe behaviour.

Optimizations:

  • [#2072] Optimized power transport pipes a bit (adudney)
  • Heavily optimized idling Chutes (asie)

API changes:

  • [#2078] Addtional getter methods in IFlexibleRecipe (asie)
  • [#2071] Improve error handling in FlexibleRecipe (asie)
  • [#1949] Enhancement in Builder API – refactors in SchematicBlock (asie)
  • [#1946] IFacadeItem API – the beginning of a facade API! (asie with input from AlgorithmX2)
  • [#1670] Stripes Pipe API (asie with input from anti344)

 

Bugs fixed:

  • [#2073] Changed Math.min call to outside the loop so as to split power evenly (adudney)
  • [#2071] Improve error handling in FlexibleRecipe (asie)
  • [#2062] Crash with combustion engine (asie)
  • [#2061] Gate expansions are broken on the server side (asie – fixed by #1901)
  • [#2056] Wooden kinesis pipes don’t show certain connections as sources until a block update (adudney)
  • [#2055] Fixed Engines not using continuous power when their initial rotation is valid (adudney)
  • [#2054] Fixed redstone engines being 1/10th as effective as they should be (adudney)
  • [#2052] Fixed engines storing energy for all time when unpowered (adudney)
  • [#2051] Fixed stone engines discharging energy too slowly (adudney)
  • [#2047] Laser table items are registered as “null” (AEnterprise, adudney, asie)
  • [#2043] Random client-side lag with AbstractBuilder implementators – quarries, fillers, builders (asie)
  • [#1962] Fix incorrect door hinge placement (kremkrem)
  • [#1901] Gates created twice (asie)
  • [#1599] Stripes eating pipe items (asie)
  • fix important dupe bug (asie)
  • fix NPE in BlockGenericPipe (asie)
  • quarries now properly dispose of tile entities (asie)
  • re-add BuildCraft-Localization files (asie)
  • some error messages were not logged (asie)
  • use IEnergyConnection for rendering kinesis pipe connections (asie)

Enjoy!

SpaceToad  facebooktwitter

BuildCraft 6.1.2 downloads
Requires latest Forge (10.13.0.1207+)

Good news everyone!

After 2 long months, and thanks to the excellent work from asie, there’s finally a 6.1.2 release of BuildCraft :-) Original links have been published on October 18 on his wiki . Here’s the changelog:

Additions:

[#2007, #2015, #2016, #2018, #2019, #2022] Redstone Flux conversion across the entire mod (asie, SpaceToad, AEnterprise, magik6k, Kubuxu)
Mods using the BuildCraft 5 MJ API (such as RailCraft 9.3.3.0 and below) are still supported!
This also fixes the severe energy bugs caused when using non-BC MJ engines (Forestry’s, RailCraft’s).
[#2007] Add Emerald Power Pipes [asie]
[#2024] add event to detect and prevent the placement of robots (AEnterprise)
[#2014] create events for external research (AEnterprise)
[#2011] Quartz Fluid Pipe and Flow Rate Multiplier (RufusStark)
[#2001] Rewrite fuel/coolant api for iron engine (Prototik)
[#1999] Implement a “list” item (SpaceToad)
[#1971] Adjust speed of builder / filler (SpaceToad)
[#1544] Composite Blueprints (SpaceToad)
new pipe sealant texture (AEnterprise)
assembly/refinery recipe removal IMC message support (asie)
Bugfixes:

[#2042] cannot craft facades in multiplayer (asie)
[#2037] Incorrect oil generation code (smariot)
[#2034] Buildcraft 6.1 PipeTransportItems.getPossibleMovements error (asie)
[#2027] idle lasers using a lot of CPU time (asie)
[#2026] Set toolClass of ItemWrench to “wrench” (ShetiPhian)
[#2025] few fixes for the eureka system to work (AEnterprise)
[#2023] fix game crashing when placing robot without a redstone board installed (AEnterprise)
[#2020] fix progressbar in the lasertables (AEnterprise)
[#2017] fixes for construction marker (AEnterprise)
[#1988] Fixed a crash on dedicated servers with EnumColor (darkevilmac)
[#1985] Implement fluid-interacting robots (fluids transporter and pump) (SpaceToad)
[#1941] Frames pumped out of a quarry (SpaceToad)
[#1896] Redstone engine tweaks (SpaceToad)
[#1895] Gates extensions not passed to client (SpaceToad)
fixed NPE in WorldProperty (marcin212)
miscellanous localization/spelling fixes (asie)

Enjoy!

SpaceToad  facebooktwitter

Hi everyone,

It’s been a few days now from Mincrosoft buying Minecraft – maybe a good time to touch base and give some personal thoughts on the matter.

Selling Mojang makes painful sense. Notch communication about it was a bit awkward – but Notch communication has always been awkward about pretty much anything. Beyond that, it’s nothing else than business as usual. For the players, it means that there may be more things happening around Minecraft license, which could be very good news or very bad news. But at least that’s something.

Of course, there’s the issue of getting a nice indie project becoming property of a large group that does nothing but squeezing money for shareholders. But that’s the world we live in, not much we can do about it. If you want to support a nice indie developer, you can always check out this page ;-).

With regards to modding, the situation may evolve in different ways depending on Mincrosoft decisions, as well as modding community reaction to these decisions. As far as I’m concerned, the fundamentals needed for me to carry on modding are still there. I am keeping my commitment to BuildCraft.

Progress is going to be slower in the coming weeks though. As for most of us, modding is a side activity for me and the fall is a very busy time in my regular job. This explains recent decrease of videos and releases, which hopefully should be only a temporary problem.

Any help and support during that period of time is really appreciated :-)

Cheers,

SpaceToad

BuildCraft 6.0.18 downloads
Requires latest Forge (10.13.0.1179+)

Support & Help
General bug Reports

Good news everyone!

A small bugfix for BuildCraft 6.0.x series on Minecraft 1.7.10 – mainly provided to fix crashes with other mods and facades. Enjoy!

#1982 remove landmark’s levitation. [Prototik]
#1979 fixed crashes with third party mods and facades [tterrag1098]
#1969 fix builder/filler not rendering if player is too far away [ganymedes01]
#1967 fixed US grammar [61352151511]
#1961 fixed US grammar [61352151511]

SpaceToad  facebooktwitter

BuildCraft 6.1.1 downloads
Requires latest Forge (10.12.1.1079+)

Good news everyone!

6.1 is still on pre^3 alpha mode for some good amount of time, but let’s publish packages along with preview videos. So here we are, new video, new release!



#1986 Improve robot functional animations [SpaceToad]
#1986 Add delivery robot [SpaceToad]
#1973 Add crafting robot [SpaceToad]
#1965 Updated logging to log4j2 [Parker8283]

Enjoy!

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