BuildCraft NextGen Pre Alpha 6.0.6 (Universal Binary)
Requires latest Forge (10.12.0.1047+)

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Hotfix, in particular for the latest forge (thank you EXTER7!). Here the relevant changelog to users:

#1602 fixed latest forge load crash (EXTER7)
#1592 fixed rendering of partially transparent facades enhancement (dmillerw)
#1579 improved box selection for engines and lasers (anti344)
#1478 fixed pipe transparency bug (dmillerw)

Enjoy!

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BuildCraft NextGen Pre Alpha 6.0.5 (Universal Binary)
Requires latest Forge (10.12.0.1047+)

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This is the first release of BuildCraft supporting survival. Getting more and more stable. Old blueprints will still work, although there may be some block not properly recorded anymore. As usual, here’s the list of user-relevant features and fixes:

#1571 block breaking takes different energy depending on hardness
#1565 fixed item id translation for inventories
#1561 fixed quarry
#1558 fixed ore behavior in builder, now recorded as stone
#1555 builder now accepts items coming from pipes
#1546 fixed achitect UI when not connected
#1545 fixed blueprint names in SMP
#1503 builders now consume items in survival
#1501 non-replaceable blocks aren’t replaced by builder anymore
#1497 building animation has been changed

Enjoy!

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BuildCraft NextGen Pre Alpha 6.0.4 (Universal Binary)
Requires latest Forge (10.12.0.1047+)

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Fourth release of blueprints, and supposedly the last one targeting creative only. The next step will be to bring builders up to usability in survival mode, adding animation and item consumption. As usual, we need your blueprints to check that things work correctly, feel free to share them here! Here’s the relevant part of the changelog:

#1557 inventories are now properly processed in blueprints
#1541 added blueprints recording options, rotation and “simple” blueprints
#1539 fixed handling of corps and land in blueprints
#1538 fixed engine direction when building blueprints
#1536 pipes are emptied when recorded by blueprints
#1535 fixed doors in blueprints
#1517 added support for entities in blueprints, such as frames or minecarts

Enjoy!

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BuildCraft 5.0.4 (Universal Binary)
Requires latest Forge (10.12.0.1047+)

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This release fixes and other track of annoying problems. Note that some problems not listed below where due to Forge issues, which is why the Forge requirement has been bumped.

#1530 Fix fluid icon ‘compressing’ (anti344)
#1505 Fix pipe middle-button pick (anti344)
#1495 Fix quarry chasing water (AEnterprise)
#1470 Restore bucket handler so empty buckets fill correctly (fabricator77)
Fix oil worldgen for stone-like blocks (CovertJaguar)
Fix flowing lava matching (CovertJaguar)

There is no major known problem on this release. Let’s call it pre-stable :-)

Enjoy!

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BuildCraft NextGen Pre Alpha 6.0.3 (Universal Binary)
Requires latest Forge (10.12.0.1024+)

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Quick set of hotfixes coming after initial feedback on 6.0.2. Thanks everyone for the bug notification on the forums, these are helpful! Carry on submitting blueprints on this board, it helps a lot being able to try things out.

Here’s the user-relevant part of the changelog:

#1527 added support for fire blocks in blueprints
#1522 fixed some crashes when using the builder
#1521 added protection against certain categories of world corruption, related to wrong tiles
#1519 added support for comparator in blueprints
#1518 added support for hopper in blueprints
#1516 added support for rails in blueprints
#1515 added support for direction pipe actions in blueprints
#1513 (re)fixed the filler. Note that the filler doesn’t use items provided yet, but creates bricks. To be fixed in the next release.
#1510 added support for flowing water in blueprints
#1508 added support for portals in blueprints
#1491 finished the re-implementation of the stripes pipe

Enjoy!

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BuildCraft NextGen Pre Alpha 6.0.2 (Universal Binary)
Requires latest Forge (10.12.0.1024+)

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Second set of bugfixes for the builder. Slowly reaching stabilization… Some additional features brought back to life too, such as template, path markers, and some subset of the stripe pipe. As before, this is still super-very-pre-alpha. Builder doesn’t require any energy or material yet. This is released just to check that the building default patterns work fine, in particular with other mods. Feel free to share your blueprints here! Here’s the relevant part of the changelog:

#1507 Inventories are now properly processed by blueprints, keeping their contents and adding these in requirements
#1506 Fixed wooden buttons
#1494 Fixed stairs handling
#1492 Fixed filler
#1490 Re-implemented path markers
#1489 Re-implemented templates

Enjoy!

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BuildCraft NextGen Pre Alpha 6.0.1 (Universal Binary)
Requires latest Forge (10.12.0.1024+)

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(last minute fix that got in a few minutes after release – make sure you’re using build 64 and not 63)

First set of bugfixes for the builder. This version should handle large blueprints much better than the previous one. It should be working in multiplayer too. Note that these improvement required incompatible changes in the blueprint format, blueprints created with BuildCraft 6.0.0 will not work with BuildCraft 6.0.1. I hope that this will be the only intrusive change in blueprint format.

Note that this is still super-very-pre-alpha. Builder doesn’t require any energy or material yet. This is released just to check that the building default patterns work fine, in particular with other mods. Here’s the relevant part of the changelog:

#1487 builders requirements now show properly in the builder (but are ineffective)
#1484 large blueprint take much less memory
#1482 library actions (next, prev, delete) now work properly
#1481 wood rotation is now fixed
#1477 large blueprint take much less time to process
#1476 nameless blueprints don’t crash anymore.

Enjoy!

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BuildCraft NextGen Pre Alpha 6.0.0 (Universal Binary)
Requires latest Forge (10.12.0.1024+)

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Builder-related bug reports
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This release is a very early access of BuildCraft experiments for Minecraft 1.7.2. Its only purpose is to give the builder for experimentation, so all other features are currently deactivated. Be careful, this release will corrupt worlds! We need to understand how, and how to make things more stable. Please log builder related problems with traces on this page . We’re not interested in other problems on this release at this stage. You may also want to share your early creations, which is possible on this forum. However, be aware that you might just be a minor release away from having everything broken.

Anyway, looking forward to your feedback. Enjoy!

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Dear all,

The old builder is raising again. Preliminary work has been successful so far, and we’re getting close to release a pre-alpha of the capability. There’s a lot of caution around, as the goal at this stage is to identify shortcomings in the initial development plans. Waiting for that, here’s a video demonstrating what has been achieved so far. Enjoy!


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BuildCraft 5.0.3 (Universal Binary)
Requires latest Forge (10.12.0.1024+)

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Bug Reports (NOT SUPPORT REQUESTS!)

This release fixes latest critical problems that we know of, plus some extra enhancements:

#1462 – added support for more facades and implemented blacklist [Cisien]
#1459 – gates crashing on servers [Cisien]
#1458 – oil prevents village generation [fabricator77]
#1461 – incorrect name for lasers [Cisien]
#1414 – pipes shouldn’t drop facades or plugs in creative mods [SpaceToad]

This release might be the first stable release of BuildCraft for Minecraft 1.7.2. What do you think? We need your opinion on this pool.

Enjoy!

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