BuildCraft 6.1.1 downloads
Requires latest Forge (10.12.1.1079+)

Good news everyone!

6.1 is still on pre^3 alpha mode for some good amount of time, but let’s publish packages along with preview videos. So here we are, new video, new release!



#1986 Improve robot functional animations [SpaceToad]
#1986 Add delivery robot [SpaceToad]
#1973 Add crafting robot [SpaceToad]
#1965 Updated logging to log4j2 [Parker8283]

Enjoy!

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BuildCraft 6.1.0 downloads
Requires latest Forge (10.12.1.1079+)

Good news everyone!

Work on the 6.1 is making progress, a bit slower in this period of vacation, but progress nonetheless. For those of you who feel brave enough to give it a try as it is right now, I’ve made available the first version for download. If you keep in mind that this is extremely preliminary, so preliminary that bug reports forums are not even open yet, feel free to give it a try!

There was quite a large amount of changes made already, on number of aspects. You’ll find below the various preview videos that were released, along with the changelog.


#1960 crash when placing a blueprint on the construction maker [ninehous]
#1950 more accurate aiming of the lasers [AEnterprise]
#1942 interface to select area from map [SpaceToad]
#1937 redesigned texture state system [Itaros]
#1932 add support for giving items a color when calling injectItem [simon816]
#1930 schematic for pipe miss support for sided gates [SpaceToad]
#1928 update BC to MC 1.7.10 [adudney]
#1926 “Bucher” Robot should be called “Butcher” [SpaceToad]
#1925 implement robot butcher [SpaceToad]
#1924 implement robot shovelman [SpaceToad]
#1922 implement a harvester robot [SpaceToad]
#1921 implement robot lifecyle [SpaceToad]
#1916 fixed Unix builds [Prototik]
#1915 implement a miner robot [SpaceToad]
#1913 implement a bomber robot [SpaceToad]
#1911 implement a knight robot [SpaceToad]
#1910 fix ghost facades from pre-6.0.x worlds [tambry]
#1908 implement a builder robot [SpaceToad]
#1907 implement a carrier robot [SpaceToad]
#1903 fix triggers with parameters [SpaceToad]
#1902 implement closing pipe action [SpaceToad]
#1897 Split implementation of “energy requested” trigger [SpaceToad]
#1892 improve style with generic parametrization [tambry]
#1886 support for multiple gates per pipe [Prototik]
#1885 use ItemStack sensitive version of hasContainerItem() [tambry]
#1883 code cleanup [tambry]
#1882 implement a special paper to record a location + side [SpaceToad]
#1880 implement a emerald gate [SpaceToad]
#1879 update to new version of Forge [tambry]
#1877 implement a robot control station [SpaceToad]
#1876 implement a robot cutting leaves [SpaceToad]
#1874 implement a planter robot [SpaceToad]
#1873 improve robots performance and safety [SpaceToad]
#1869 implement lumberjack robot [SpaceToad]
#1868 implement robot station mutual exclusion [SpaceToad]
#1867 Implement robot energy requirements [SpaceToad]
#1864 fix builder fluid support [Prototik]
#1863 fix transparent facade item texture [Prototik]
#1862 make Builder support fluids via containers/pipes [Prototik]
#1861 cleanup in recipe code enhancement [SpaceToad]
#1859 fixed oil and fuel opacity [tambry]
#1858 add advanced integration recipe [Prototik]
#1856 INBT serializable for @NetworkData [Prototik]
#1850 next impovements of MjAPI [Prototik]
#1846 implement a first test framework [SpaceToad]
#1835 fix in EntityRobotPicker [viliml]
#1834 further enhancements to energy system [Prototik]
#1819 add support for transparent facades [Prototik]
#1818 really advanced phased facades [Prototik]
#1817 minor graphical problems with half activated gates [SpaceToad]
#1797 migrate engines / wooden kinesis pipe to new MjAPI [Prototik]
#1776 fixes wire flicker when changing redstone output of gates [Humungus]
#1732 implement robots [SpaceToad]

Enjoy!

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BuildCraft 5.0.7 and 6.0.17 downloads
Requires latest Forge (10.13.0.1179+)

Support & Help
General bug Reports

Good news everyone!

BuildCraft for Minecraft 1.7.10 is out! Both the 5.0 and the 6.0 branch have been upgraded. And yes, 6.1 is not out already, robots will have to wait. I’m listing below the list of fixes done for BC 6.0, changes for 5.0 being very minimal:

#1935 finished port to 1.7.10 [adudney]
#1918 fixed laser data not existing in some cases [tambry]
#1905 fixed ghost facades from pre-6.0.x worlds [tambry]
#1894 prevent a possible crash when rendering a marker [tambry]
#1893 parameterization and cleanup! [tambry]
#1887 Replace .getAABBPool() and .getWorldVec3Pool() for 1.7.10 compatibility [tambry]
#1872 made sure Version IMC message is also sent after init phase enhancement [Dynious]
#1871 added Version Checker integration and fixed changelog grabbing feature [Dynious]
#1870 fix Floodgates [da3dsous]

Enjoy!

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BuildCraft 5.0.6 and 6.0.16 downloads
Requires latest Forge (10.12.1.1079+)

Support & Help
General bug Reports

Good news everyone!

Here comes a synchronized release on 5.0 and 6.0 branches, which fix a major memory problems. If you’re finding that your machines doesn’t have enough RAM to handle BuildCraft, that could very well be the reason why. The following list of fixes apply both to 5.0.6 and 6.0.16. The fix that triggered this synchronized released is #1855.

#1855 massive packet leakage [SpaceToad]
#1707 inconsistent pipe connection bans [SandGrainOne]

The following list is for fixes only applying to 6.0.16:

#1854 fix tile marker crash [Prototik]
#1852 fix pump crash [Prototik]
#1848 energy converter crash [Prototik]
#1842 take into account blueprints with no ids [SpaceToad]
#1833 fix canFill/canDrain in tanks [Prototik]
#1831 Fix possible NPE in FacadeItemRenderer [Prototik]

Enjoy!

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