BuildCraft 2.2.2 is out! This is mainly a bugfix release. Lots and lots of crashes have been fixed in SMP. We’re not done yet though – there’s a lot of cases where the pipes seem to disappear. They don’t really though, just becoming invisible. But at least there’s no crash!
A fair amount of work has been done do make a usable API this time. It’s now possible to make machines connected to waterproof pipe or power pipe just using the public API, which is now, BTW, distributed in source form! Several BuildCraft second generation mods are currently on their way.
Anyway, as usual, here’s the changelog. Enjoy!
#154 distribute API in source form
The API is now distributed in source form only, making modding easier.
#237 no placement in oil possible
It is now possible to place blocks in oil.
#267 energy loops
Energy loops will now explode instead of crashing the game
#269 automoving (shift-click) in engine GUI crashes minecraf
Automoving does not raise exceptions anymore
#279 energy hook improvements
Hooks have been made available to access to energy capabilities
#280 modification of pipe textures
It is now possible to add custom pipe textures
#281 refinery exceptions
Exceptions related to refineries are fixed.
#284 power pipes cannont connect to blocks
Power pipes are now able to connect to any IPowerRecptor.
#285 The API does not provide a method for obtaining the current PowerFramework
It is now possible to retreive the current power framework from the API
#286 move missing liquids functions to the API
Liquid pipe interaction is now available from the API
#287 Add support for registering custom liquids with BuildCraft
It is now possible to register pipe-liquids in the API
#289 crash SMP
Various crashes in SMP have been fixed
#292 provide good static texture defautls
oil and fuel default textures have been improved
#298 pipe performances issues
pipe performances have been improved
#299 liquids loss in pipes
Undue liquid loss in pipes when the world around was changing are fixed