So here we go. After a couple of days and before the end of the week-end, I’m happy to release an alpha version of the work I made on the gates. But this is really an alpha version, please bare with it! I strongly advise to stay with BuildCraft 2.2.x for any regular game. Downloads are available from here. Video is on the way.
Anyway, here’s a changelog. Note that tickets now refer to the track ticket, not sourceforge anymore.
#2 implement signal on pipes
There is now 4 signals that can be carried on pipes, and converted back and forth to redstone.
#20 improve power loss computation
Power loss computation is now using floating point numbers instead of integers, improving a lot efficiency of conductive pipes, and in particular golden conductive pipes.
#29 implement gates
Detectors, or gates, allow to send and combine signal.
#30 do not open engine interface with pipes
Engine interface is not opened anymore if a pipe is in the player hand.
#37 add a penalty to combustion engine switched off
When an combustion engine is switched off, it needs to cool all the way down and wait a little bit before being able to be restarted again. Shutting down a combustion engine is an emergency procedure to avoid explosion.
#38 review ILiquidContainer
The interface ILiquidContainer has been improved.
#42 implement assembly tables and lasers
A new crafting system based on assembly tables and lasers has been implemented, used to craft new items implemented for BC 3.0.0.
#43 implement gate upgrades
4 level of gates have been implemented, single, iron, gold and diamond, with increasing capabilities.
#45 optimize pipes
Pipes have been optimize in general, buffering world data, and in particular tile accesses.
A couple of tickets from 2.2.6 development have been merged with 3.0.0 as well:
#14 fix items display in pipes
Pipes used not to be able to display certain items, or stack of items. This is now fixed.
#24 can’t load SMP worlds in SSP
Worlds that have been made in SMP can now be safely loaded in SSP.