BuildCraft 3.0.0 Alpha released

So here we go. After a couple of days and before the end of the week-end, I’m happy to release an alpha version of the work I made on the gates. But this is really an alpha version, please bare with it! I strongly advise to stay with BuildCraft 2.2.x for any regular game. Downloads are available from here. Video is on the way.

Anyway, here’s a changelog. Note that tickets now refer to the track ticket, not sourceforge anymore.

#2 implement signal on pipes
There is now 4 signals that can be carried on pipes, and converted back and forth to redstone.

#20 improve power loss computation
Power loss computation is now using floating point numbers instead of integers, improving a lot efficiency of conductive pipes, and in particular golden conductive pipes.

#29 implement gates
Detectors, or gates, allow to send and combine signal.

#30 do not open engine interface with pipes
Engine interface is not opened anymore if a pipe is in the player hand.

#37 add a penalty to combustion engine switched off
When an combustion engine is switched off, it needs to cool all the way down and wait a little bit before being able to be restarted again. Shutting down a combustion engine is an emergency procedure to avoid explosion.

#38 review ILiquidContainer
The interface ILiquidContainer has been improved.

#42 implement assembly tables and lasers
A new crafting system based on assembly tables and lasers has been implemented, used to craft new items implemented for BC 3.0.0.

#43 implement gate upgrades
4 level of gates have been implemented, single, iron, gold and diamond, with increasing capabilities.

#45 optimize pipes
Pipes have been optimize in general, buffering world data, and in particular tile accesses.

A couple of tickets from 2.2.6 development have been merged with 3.0.0 as well:

#14 fix items display in pipes
Pipes used not to be able to display certain items, or stack of items. This is now fixed.

#24 can’t load SMP worlds in SSP
Worlds that have been made in SMP can now be safely loaded in SSP.

8 thoughts on “BuildCraft 3.0.0 Alpha released

  1. uuhh…. i loved the original 3.0.0 demo. But i think you’ve made it WAY too complicated =/ I think the lasers are excessive (why not just use normal power?) i think having different levels of gates is excessive (people will be spending TONS of diamonds to make simple circuits so they can use all four signal colors. Plus, i just don’t think the different levels are necessary, and that there should only be the diamond one, with the recipe of the lowest level one) If you feel you absolutely have to have lasers for some reason, give them some more purpose than just a crafting tool. And i was hoping for the ability to store energy in something like a battery. Something that would act exactly like a liquid tank, but look like a battery with a blue meter on the side indicating how much energy is in it. Then a wooden conductive pipe that’s getting energy from a redstone engine would extract energy at a rate you can define with a GUI on the battery. Just my thoughts.

    • I feel the lasers make the new crafting not only cool but easily re-distrobutable, i can pace down/ run as many benches as i want in my system, and it will also give it as much power as possible.

      I do agree with your battery idea, it would be really useful to have a battery.

  2. I’m liking the addition of the assembly tables and lasers. That stuff has some serious modding potential =)