Still going very slowly in explanations – now introducing OR and AND logic…
10 thoughts on “BuildCraft 3.0.0 – Detailed Tutorial 102”
hey spacetoad, could you make an addon for the current versions of builkdcft (2.2.5, 3.0.0 and on) for when you are in creative mode to have the infinate bucket like in the release canadate of minecraft but also with oil and fuel and in smp and ssp?
Yes please!
i think it already works like that
Mainly for demonstrating stuffs and to make it true creative in my friend’s server
Yeah… There’s a lot of talented modders out there. I would really like to let them work on this and concentrate on BuildCraft added value rather than productivize and maintain this kludge…
Would it be possible to change the way diamond pipes work like the new gates, so we don’t actually have to place items in them to filter and instead holds item data similar to how you’re doing it with the new gates?
Yup. That’s clearly in my mind. Very annoyed when I want to filter diamond chipsets
Hey there.
I’m watching your 102 tutorial and there is one moment, that disturbs me a bit: it concerns the situation when you detect the traversing items and chest fullness. You simulated a very peculiar situation when you fill all the cells oth the chest, but still there IS the room for the items of the same type (you filled all with 1-2 cubes of ore block). So, you get the signal, that th einventory IS full, while it is not, gold blocks ARE still have lot of space to fill. I think that this should be somehow managed to prevent false interpretations.
That’s expected. There’s no place to fill a random block, but there is space for a given one. That’s the semantics.
Please Mr. Toad,can you say to my how did you get the magic bucket in tutorial 103.
Sorry, i have bad english.
hey spacetoad, could you make an addon for the current versions of builkdcft (2.2.5, 3.0.0 and on) for when you are in creative mode to have the infinate bucket like in the release canadate of minecraft but also with oil and fuel and in smp and ssp?
Yes please!
i think it already works like that
Mainly for demonstrating stuffs and to make it true creative in my friend’s server
Yeah… There’s a lot of talented modders out there. I would really like to let them work on this and concentrate on BuildCraft added value rather than productivize and maintain this kludge…
Would it be possible to change the way diamond pipes work like the new gates, so we don’t actually have to place items in them to filter and instead holds item data similar to how you’re doing it with the new gates?
Yup. That’s clearly in my mind. Very annoyed when I want to filter diamond chipsets
Hey there.
I’m watching your 102 tutorial and there is one moment, that disturbs me a bit: it concerns the situation when you detect the traversing items and chest fullness. You simulated a very peculiar situation when you fill all the cells oth the chest, but still there IS the room for the items of the same type (you filled all with 1-2 cubes of ore block). So, you get the signal, that th einventory IS full, while it is not, gold blocks ARE still have lot of space to fill. I think that this should be somehow managed to prevent false interpretations.
That’s expected. There’s no place to fill a random block, but there is space for a given one. That’s the semantics.
Please Mr. Toad,can you say to my how did you get the magic bucket in tutorial 103.
Sorry, i have bad english.