Yet another hotfix. Some pretty annoying issues for SMP on the 2.x stable branch have been fixed. Hopefully, this will be one of the last one there, so that I can fully concentrate on the 3.x one!
For 3.x, only minor fixes have been implemented. Most of them are for people developing mods relying on BuildCraft.
#65 broken pipe do not release contents
Items in traveling in the pipe are now correctly released when the pipe is broken.
#84 SMP pipes don’t disapear for other players
SMP pipes now properly disapear and reaper when other players are changing them. In particular, even if there was an other pipe at the same location, they will correctly be displayed.
#87 obsidian pipe may suck items in infinite quantity
In SMP, obsidian pipe may extract infinite amount for a same item, this should now be fixed.
#88 two players may duplicate objects with a workbench
The dupe bug where two player could generate items out of a workbench is fixed.
#89 decrease the amount of oil
The medium size oil deposits generation has been slightly decreased.
#91 investigate diamond pipe issue
Diamond pipes don’t crash clients anymore in SMP.
#16 quarry should consider oil like other liquids
Quarry will ignore oil as well as other blocks such as flower or grass.
#92 fix block size magic constants
Magic constants for block list size have been fixed in the code.
#73 improve liquid API
The liquid API is now based on stacks, taking into account meta, and can be used with any kind of container.
#90 use dynamic / configurable blocks ids for laser and assembly table
The assembly table and laser block ids can now be configured.
#66 gates transfer wire signals without wires
Gates do not conduct signal anymore if they don’t have wire.
#74 laser effects remain after laser block is moved
“Phantom” laser still in effect after block removal is fixed.
#85 add “from” in power reception
In the API, it is now possible to know what directions the power is coming from.