BuildCraft 3.1.0 Preview

Moving further in BuildCraft 3.x Alpha! Here comes a preview of the next feature set, to be released in a few weeks with a version tagged 3.1.0:

Enjoy!

36 thoughts on “BuildCraft 3.1.0 Preview

  1. i posted on 2.2.10 hotfix but that was i while back and i just wondered does 3.0.4 buildcraft alpha work with minecraft forge 1.2.3?
    but other than that the 3.0.10 looks pretty epic so im gonna be looking forward to it

    • Thank you so much for that, I really appreciate the gesture. I hope you’ll continue having fun with BuildCraft over the coming releases :-)

      • I’m sure I will have fun :)
        I want just few things:
        * Wheat/Tree farming (deployer/timer)
        * Book for 3.x (will buy!)
        * More user-friendly instruction for client/server install.
        Current is very tricky :(
        For example, client mcpatcher works fine, manual – not work
        Install MPLoader/minectraft for server is really pain :(

        Otherwise all it’s great, thank you again :)

  2. Blueptints IS AMAZING!!!
    I really very-very long time wants something like this!

    By the way, one more.
    I tried to use builder for build monster trap on the see.

    I prepared the platform, where trap should be placed.
    Unfortunatelly, builder first fill all _under_ the building area :(
    Other words, builder can’t detect the my platform, and fill all under it, before start build the walls as I wants (I use simple, not a template builder)

    Another thing. What about the water? I want place water by blueprints.

    Last thing. How pipes can drop items? I want build the area for luqid, by walls, and safe oil/water to it. This is more usefull than liquid tanker,
    Unfortunatelly, pipes doesn’t drop the liquid :(

    • What about idea of “sharing” the blueprints?

      Does it possible?

      This is really amazing – p2p exchange by good solutions!

      • Yup. That work through giving the actual blueprint item, which can then be either directly used or placed on to another library.

    • Not sure to understand the first point – maybe you have a picture?

      Blueprint can place water – or any liquid. Just give a bucket.

      Same for 2 – need a picture ;-)

  3. This is just pure and simple AWESOME!

    I’m really looking forward to hooking up some logisticspipes to those builders.

      • Could you and Krapht work a way for builders to have the function built-in to be able to request items needed for blueprints just like requester/supplier pipe (given logistics pipes is installed on client of course)? That would be awesome! Keep up the amazing work!

  4. Oh blueprints/library are very exciting. One could replicate an entire base or sections. It’s like a puzzle placer. It even seems to be able to tell which direction things are placed.

  5. 3.x is just going to be awesome.
    By the way, am I authorized to fork the mod ? I want to make a version that integrates better with Industrial Craft 2.

    Thanks

    • The problem with forking is that it is going to be very hard to be in sync with BuildCraft. The best is to move things aways to the API as much as possible, since that’s a much more stable place – so you can have a IC-dedicated compatibilty layer and avoid changing BC core files. What enhancements are you looking at?

      • Kinda using electricity directly on my BC machines w/o any power converter mod, also using this electricity on machines that use the BC energy API (MineFactory reloaded…).
        This is the biggest enhancement I want to make, but I also wanted to change recipes to match IC2′s ones style.

        • Fortunately, you won’t need to fork anything here ;-)

          You can change the power framework from the configuration file, and implement your own. Would be easy to create an IC-specific one.

          For the recipes, I’ve just added a global switch on BuildCraftCore that deactivates the default BC ones. Just call that can then create your own.

          The nice thing about the above is that your work will be very easy to port from one BC version to the other – many times it will be compatible out of the box!

          • Ok fine. But I looked at the IC2 API and you have to implement interfaces in the electric block’s classes. If you say a replacement for the energy part will work…
            Compliqué tout ça… :s

  6. Could you post a few details about how it handles blocks which don’t directly translate back into an obtainable item? I’m referring to things like redstone wire, BTW cement, IC2 cables, liquids, unobtainable blocks (e.g. redstone ore) etc.

  7. must admit i gigled like a little girl when i saw this vid the things that this will be able to do will open alot of possibilities even sub mods too can only can imagine what people will come up with

  8. just like thewolfkillr Im giddy with excitement for this blue prints will make laying out self sustaining engines with complex gate actions so much easier what an awesome mod I love it more and more with every release

  9. With the blueprints will we be able to upload them for download? Say for the factory I’m trying to put together? I could blueprint different parts and then upload the blueprints?

  10. Wow, this is totally awesome, combine this with redpower frames = selfsustaianing self replication! With this and frames you would be able to build a devise capable of producing itself!

  11. So is there any estimate on when this version will be released to the public? I am very exited to see what I can do with this.