So here we go already, a new BuildCraft released named 3.1.1. Fixes a couple of bugs, but more importantly, the blueprint format has been reviewed. For those who now what that is, save / load is now based on the usual NBT minecraft classes. What this means for you players is that the bpt files that you have been started to work on needs to be regenerated. If you lost the world from where they were generated, you can install BuildCraft 3.1.0 from here, then deploy the structures, install BuildCraft 3.1.1 and finally generate the updated blueprints. Sorry for the incovenience – but it’s really really worth the trouble. Note that my blueprints pack has been updated with this new format, now version 1.1.
The other benefit of this new implementation is that it will be able to support much more mod blocks natively. Advanced blocks still require an additional level of integration, but the way blocks are saved in the world is now used by default to save blocks in blueprints, making things potentially way better. Hopefully, this will be the last format change.
In any case, here’s the complete changelog:
#127 add recipe for path mark
Path marks can now be crafted with a redstone torch and a cactus dye.
#129 added protection for null engines
Null pointer exceptions for engines have been fixed.
#130 errors in API
Fixed error in API dependencies.
#132 fix stripe pipes
Fixed a number of issue with stripe pipes, including the fact that they would drop an extra pipe and that they would not be able to use bonemeal.
#133 wheat doesn’t drop seeds on stripe pipes
Crops now drop seeds and wheat.
#134 move blueprint format to using NBT components
Major change of the blueprint format and interface, see above for more details.