Forge conflicts

Edit: Forge versions 59+ have re-added the missing interfaces, so those are compatible again.

Forge updated to 1.4.1 (.58) and unexpectedly removed an interface required by BuildCraft in the process. That will cause BuildCraft to crash with the new “recommended” build of Forge.

We won’t be pushing a hotfix for that but continue on our normal release schedule. For now you will have to use the last working build 1.4.0.57 available here:

http://lexmanos.no-ip.org:8080/job/Forge/57/

BuildCraft 2.2.13 / 3.1.4 for Minecraft 1.2.3

The official release of BuildCraft for Minecraft 1.2.3 is here! As usual this comes in two flavours: BuildCraft 2.2.13 for SSP/SMP and BuildCraft 3.1.4 still SSP only for now.

While some streamlining and improvements will be done on the next release of BuildCraft 3, these versions here are straight ports of their 1.1.0 counterparts. They should not hold any surprises in either negative or positive sense and hopefully provide a nice, stable playing experience. Enjoy!

Requires at least Forge 1.4.0.52 and SDK’s ModLoaderMp 1.2.3 v3.
(This release will NOT work with forge 1.4.1)

Important note: Though this will work with earlier Forge versions you will not have oil generation on SMP due to a MLMP bug. Use the newer Forge for a builtin fix.

BuildCraft 3.1.4 for Minecraft 1.2.3 (SSP)
http://dl.dropbox.com/u/44760587/buildcraft/3.1.4/index.html

BuildCraft 2.2.13 for Minecraft 1.2.3 (SSP/SMP)
http://dl.dropbox.com/u/44760587/buildcraft/2.2.13/index.html

Report bugs on the forum!

Pre-Release for Minecraft 1.2.3

As some may have heard, the update to 1.2.3 has thrown a couple of wrenches in the gears of Forge and most mods. While the update from 1.0.0 to 1.1.0 was a matter of fixing a few function calls, 1.2.3 changed pretty important parts of the engine and caused several obvious and a large number of rather subtle bugs. Krapht and I are still working on the port, but we have decided to do a pre-release of our current efforts to allow everyone to help bughunting.

Note that this is a pre-release and is expected to contain bugs and issues. Two crashbugs have been fixed in the last 10 hours and there may still be more lurking in there. Do not use this on a production server or on a map you didn’t backup. Expect this to be updated as bugs and issues are found. (I will edit this post to reflect updates.)

Requires at least Forge 1.3.4.39 and ModLoaderMp 1.2.3 v2.

BuildCraft 3.1.4pre for Minecraft 1.2.3 (SSP)
http://dl.dropbox.com/u/44760587/buildcraft/3.1.4pre/index.html

BuildCraft 2.2.13pre for Minecraft 1.2.3 (SSP/SMP)
http://dl.dropbox.com/u/44760587/buildcraft/2.2.13pre/index.html

Report bugs on the forum!

Known Issue:
- Oil does not generate on SMP. (Edit: Fixed by Forge 1.4.0.52 or later.)

(Update #6: Redownload 3.1.4pre core module to fix a crash on blueprint creation.)

Handing over BuildCraft development

Dear all,

As you might have seen over the past few weeks, BuildCraft development intensity has dramatically decreased, along with my involvement in the community. This is due to a clear diminution of my time, both for personal and professional reasons. Everything is going great on these two ends, nothing to worry about, but I’m no more able to commit to the 15+ hours of work per week on BuildCraft that I have been putting together over the first 9 months of the project.

From the very beginning, this project has been designed to be community driven. This was one of the main reason why it has been Open-Source to start with, and why lot of work has been put together to allow people to sub-mod it. Time has now come to go to the next step, that is actually giving the development responsibility to a community of developers.

Krapht and SirSengir have volunteer to take over and co-lead the project. You probably know them from the amazing work they’ve done on the Logistic Pipes and Forestry mods. They’re probably among those who have the best understanding of the code internals. Please join me in welcoming them at the head of the BuildCraft mod!

The team will probably evolve over time. I will stay around for a long time, passing code expertise around and implementing couple of features. In particular, there is work to do in the SMP area that definitely fall down in my court. I will also continue to administrate the website.

Cheers all,

- SpaceToad