A preview of BuildCraft 3.0.0

So after a long time dedicated to fixing bugs and SMP, I finally reserved some time to new feature implementations. While initially planning to give additional work at the Builders part of the package, I got hooked playing with various requests that have been made about detector pipes and such.

But detector pipes are boring. So what I did instead is a flexible generalized detection platform, able to detect all kind of events (including items passing through pipes of course, but also chests state, tanks, machines) supported by a comprehensive multiplexed signal system. Here comes BuildCraft 3.0.0!



That is going to be a SSP beta released hopefully in a few days. Please note that this is gonna be highly beta. In particular, performances may need to be improved, API may need to be revised (modders, let me know if you need more interfaces ;-) ) and the terrible, horrifying, nightmare of SMP is set for a further step.

BuildCraft 2.2.5 IS the stable release now. There will be additional bug fixes on that branch of the technology as well. BuildCraft 3.0.0 will be unstable, beta, SSP only until things converge there. Try it out when it comes out, but don’t migrate your whole environment yet!