Home › Forums › Related Mods and Texture Packs › General Mod and Texture Pack Discussions › [1.2.5] Sneaky Pipes (BC 3.1.4)
Tagged: Omega, Relojes Omega
This topic has 40 voices, contains 64 replies, and was last updated by Dowdie3000 32 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| March 22, 2012 at 12:55 am #16177 | |
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Krapht |
@patheticmodder |
| April 15, 2012 at 11:14 am #18621 | |
|
Krapht |
Updated for MC 1.2.5, nothing exciting added, just a straight up port |
| April 25, 2012 at 6:47 pm #19924 | |
|
Yiab |
I’ve tried various MCPatcher configurations, but I can’t get sneaky pipes to look right when using a 32×32 texture pack – they wind up using textures from base buildcraft which are completely opaque and look really bad. Is there a known fix for this? (Note: the same problem occurs with additional pipes, but not with additional buildcraft objects.) |
| April 29, 2012 at 1:17 pm #20189 | |
|
singul4r1ty |
Heya Krapht, this is an awesome mod. I’m not sure if this is what someone else asked for with ‘Spider Pipes’, but it would be nice if you could pick which side extracted items come from on a sneaky pipe – so there is one ‘input’ side of the pipe, and stuff goes out the other side. Alternatively, you could have inputs coming through cobblestone pipes, and outputs always go in stone pipes. This would be really helpful for making automatic macerator/furnace setups with industrialcraft. Also, I’m not sure if this functionality is in logistics pipes, but a way to only extract items from an inventroy if they have somewhere to go would be handy, to prevent overflowing of pipes into the world. Something similar to how redpower handles it. Thanks very much!
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| April 29, 2012 at 5:01 pm #20194 | |
|
Krapht |
If you put a diamond pipe connected to the sneakypipe you can direct the flow of items to and from the sneakypipe on an item level. And no, I can’t check if the item has anywhere to go before extracting it. That information is too dependant on logisticspipes. |
| April 29, 2012 at 10:04 pm #20212 | |
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singul4r1ty |
Ok, so the best way to do that is with logistics chassis and extractor/itemsinks. Cool, thanks! |
| May 2, 2012 at 12:15 pm #20361 | |
|
Axofpik |
i have an idea for a pipe, tho i fear it wold be extreamly hard to code, the advanced sneeky pipe for interaction with a logisticks pipes system, like the org sneeky pipe it can insert or extract from any direction but its gui mirrors the gui of what its attached to allowing the player to place “ghost” items in the gui in the correct slots rather then guessing where things go, its crafing is |
| May 6, 2012 at 12:03 am #20635 | |
|
GoldenKing |
Would anyone be opposed for Krapht’s two mods to combine? I am just asking, because if they were together Krapht would be able to make many cool additions I’m sure. |
| May 21, 2012 at 4:38 am #21508 | |
|
Zelda103 |
this has already been suggested, but a pipe that directs items depending on where they came from would be really nice, but also make one for liquids too. |
| May 23, 2012 at 1:23 am #21638 | |
|
MiniLink |
Big Thanks to you Krapht for this awsome mod =) |
| June 19, 2012 at 12:55 am #23056 | |
|
Lexmechanic |
I’ve encountered a bug when using Sand Pipes with Forestry. My specific situation was that I had one of these pipes next to a Sugarcane Harvester. It didn’t attach to the machine, as would be expected, but the harvester still ejected its products into adjacent Sand Pipes, regardless of the disconnect. Naturally, this sort of defeats the purpose of using the pipe in that context. I haven’t tested it, but I suspect this is the case with the other harvesters as well. |
| September 29, 2012 at 6:26 pm #27576 | |
|
albinandrea1 |
Is’t possible to make a waterprof void pipe? Usefull in emptying a lake.
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| September 30, 2012 at 1:45 pm #27602 | |
|
xaldre |
There is a 1.3.2 pre release of sneaky pipes? i rly like this mod and im eager to use it in 1.3.2 and help with the bugs. |
| October 1, 2012 at 9:13 pm #27640 | |
|
Eliteking |
Hi, I would love to use your mod in my mod Pack, But for that I need your permission, I love this mod and you really should expand it more. Gr. Vemond |
| October 8, 2012 at 2:26 am #27909 | |
|
Someone_Else_37 |
I’ve come up with a conjectural Router Pipe GUI. There would be a row of 6 colored squares, a row of 6 arrows pointing downward, and another row of 6 colored squares. The top row is static, the colors correspond to the directions from which items come in. For example, say you make the square beneath the red square green, and the square below the green square yellow. Now, anything that comes in from the red direction goes out the green direction, and anything that comes back in from the green direction gets sent out toward yellow. Perhaps you should make it so the output directions can only be set to colors where something is attached, and items can actually be sent. If you try to send stuff out the yellow direction, abut there is no pipe or inventory attached to the yellow face, what happens? Stuff gets ejected. A pipe with this amount of sneakiness should avoid that by making it impossible to send stuff where there is nothing to send it to. The Router pipe should break Logistics Pipe networks, so stuff doesn’t get routed the wrong way. Unless you integrate this pipe with Logistics pipes, so it would use Logistics routing for items being requested, en route to crafting, etc, but its own sneaky routing for Default Route stuff. Also, somewhat off-topic (as compared to the above part of this post), does the Sneaky pipe send items back into pipes if it can’t stuff it in the inventory, Adv. Insertion Pipe-style, to avoid item ejection? I haven’t actually played ayound with your mods (either of them), so I don’t already know this, but it seems logical. A method of making pipes not connect with each other (aside from using stone/cobblestone pipes) could also be useful, I’m thining along the lines of Redpower covers, or a facade that won’t let pipes, wires, etc. connect. Perhaps the existing facade could be renamed a Hollow Facade, while the new one could be called a Solid Facade. Edit: Wow, wall o’ text. It looked shorter when I was typing it than it does after I posted. Also, perhaps the router pipe could be combined with a diamond pipe or two (ANOTHER diamond pipe or two- I like the idea of crafting it from a sneaky pipe, two diamond pipes, and two iron pipes) to allow it to route items based on where the item came in AND on what it is. The first tier of the GUI will be very similar to the GUI I describe above, but the bottom row (the one where the squares can change colors) will be labeled Default Routes, and the squares in the top row (that were purely visual in the normal Router Pipe) will open yet another GUI. This GUI will be very similar to the aforementiones GUIs, but the top row of squares are all the same color, and can have items placed in them, Diamond Pipe-style. For example, say you open the GUI of your Advanced Router Pipe and make the square below the green square yellow, exactly as you would do on the normal router pipe to send everything coming in from green to yellow. Indeed, at this time, this configuration will do exactly that- send everything that comes in from the green direction out the yellow direction. Now, say you click on the green square in the top row of the GUI. You get a similar GUI, consisting of a row of green squares, a row of downward arrows, and another row of squares. You put a block of dirt in one of the green squares on the top row, and make the square below it red. Now, any dirt coming in from the green direction will get routed toward red, everything else will go to yellow. Suggestion for the Advanced Sneaky Pipe (Sneakier Pipe?): Somehow allows you to set from exactly which faces the pipe should drop items in and pull them back out. The top and bottom would still be pretty simple to determine, but the sides would be more difficult. If the sneaky pipe is connected to a side of the block in question, the GUI should note that the pipe is connected to the side shown near the bottom of the GUI, while a pipe connected to the top or bottom could use a different color to indicate the same thing. I’m thinking a GUI with five buttons arranged in a + shape, with another button off to the side somewhere. The center is the top, the one off to the side is the bottom, and the remaining buttons are the sides. The side button closest to the bottom would correspond to the face the pipe is attached to (if the pipe is attached to a side) or the side indicated by a different color on the pipe itself, if it is attached to the top or bottom. Sorry if that made no sense, I apologize. I might come back to it and fix it. TL;DR (Too Long, Didn’t Read, for those of you who don’t know): Suggestions for a new pipe for Sneaky Pipes (conjecturally named the Router Pipe, which sends stuff out based on the direction they come in), a some other things. I now notice that the last thing there before this edit- about facades blocking pipes- is a bit out of place in this post. It came into my head while I was typing.
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