Home › Forums › Related Mods and Texture Packs › Krapht’s Logistic Pipes › [1.0.0] Logistics Pipes 0.1.6(ALPHA) for Buildcraft 2.2.x
| Author | Posts |
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| Author | Posts |
| January 12, 2012 at 6:09 pm #7201 | |
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Krapht |
Akxe |
| January 13, 2012 at 1:28 am #7278 | |
|
bluechees |
YES first to mention: Minecraft has updated… though it would be that long and yes finally bows can be enchanted about time. |
| January 13, 2012 at 1:32 am #7281 | |
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Krapht |
Gonna steal what SirSengir said in another thread: |
| January 16, 2012 at 5:42 am #7604 | |
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Tremelay |
Say, Kraft, is there a way to attach a secondary system? By that, I mean as following: I’m setting up a system, capable of crafting any and every item in the game. using lots of crafting tables, and the like. And I wanted to be able to handle truly everything, including dyes, dyed wools for use in recipies like beds, and so on. HOWEVER, I DON’T want the system to see those colored recipies, and go make them instead. is there a pipe or a way to attatch the two systems, that way one recipie has priority over the other? |
| January 16, 2012 at 10:24 am #7621 | |
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Krapht |
@Tremelay |
| January 16, 2012 at 1:49 pm #7637 | |
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sabriath |
If you don’t mind a “stockpile” situation, you can “connect” the different networks via a intermediary chest. Simply have a chest with a supplier pipe that keeps 1 of each item that network can create connected to the network that can create it. You will also need another chest with a provider pipe to the network that contains all the proper materials in order to craft what’s in the network in 1 run as a backlog. On the other side of the first chest in each network, connect a provider into a single combined internal network (called the “Provisions Line”. On the other side of the second chest in each network, connect them to suppliers in order to keep them maintained with sufficient start materials in order to make the products in that subnetwork’s area (this full outter network is the “Supply Line”). These 2 networks and all subnets should not connect. Any excess materials that you come across in your adventures should be supplied to the “Supply Line”, and any time you need anything, you request on the “Provisions Line.” Doing it this way, you are limited by the items that have currently been produced in your “stockpile” (the above stockpiles 1 and keeps 1 in backlog, so you can only request 1 at a time from each subnet for each item at any given moment). You can raise the “stockpile” limits in order to mass-request those items at a later time if need be. The only crappy thing is, you are limited to 9 boxes to supply with, but you can place up to 5 suppliers around a single chest (9 around a double) giving you ample item stock difference (45 for a single, 81 for a double when only 27 and 54 can fit respectively). EDIT Here’s a Picture: http://dl.dropbox.com/u/24657744/pics/lp_subnets.png
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| January 17, 2012 at 6:37 am #7766 | |
|
nathanpunk1 |
Hey Krapht big fan of your awesome mod and i have made a few changes to the textures if you would like to see them Email me @ runnguntactics@gmail.com |
| January 17, 2012 at 2:55 pm #7798 | |
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ChickenMacNugget |
LOVING this addon. It’s so smart and so much faster and compact than my traditional buildcraft systems. It’d be really useful if the “remote orderer” had a search box, so that when using a network with a large stock, you’re not scanning page after page of items. Subsets would also be really handy: for example tabbed browsing where each mod has it’s own tab and one for vanilla minecraft… I don’t know if this has been requested already or not, apologies if it has. Also, I know it’s a noob question, but I’m curious as to what the satellite pipe’s use is when attached to the crafting pipe… why would rerouting be need? Sorry for what is probably an obvious question. Thanks for this addon, it’s amazing! |
| January 17, 2012 at 3:05 pm #7800 | |
|
Krapht |
GUIs are not my strong side so I doubt I will be adding any tabs to the orderer anytime soon. I might add a filter box at some point though, but no promises. The satellite pipe is for when you need to send a material required in crafting to some other place. Examples are if you craft anything with non-stackable items (waterbucket, iron pickaxe etc) the automatic crafting table requires those to be in a chest next to the crafting table. The crafting pipe is required to be attached to the crafting table so items being delivered through it are simply going to be dropped. That is where the satellite comes in. You can tell the crafting pipe to send those items to the satellite pipe instead. So you would connect the satellite pipe to the chest and when the water-bucket (or whatever) is incomming it will be put in the chest so the crafting table can successfully craft the item which will be extracted by the crafting pipe. |
| January 17, 2012 at 3:22 pm #7807 | |
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ChickenMacNugget |
Thanks for the quick reply! Ah yeah it sounds like it would be a lot of work… Just an idea for a cleaner GUI Oh I see that makes a lot more sense now, that’s quite handy for IC2 non stackable reactor parts. Thanks for the help! |
| January 19, 2012 at 6:48 am #8053 | |
|
TheBurninator |
@ sabriath — I’m doing a similar trick with buffer chests to manage a priority system for certain items that can be made with two or more recipes. Taking advantage of the fact that Logistics Pipes will always prefer the shortest physical route when fulfilling a request, I place a buffers containing the same finished item for each crafting method. Independent networks craft and maintain each buffer. The requests will only be taken from the lower priority (further away) buffer when I run out of raw materials to maintain the stock in the higher priority (closer) buffer. (I believe you could eliminate the lowest priority buffer since LP already prioritizes provider pipes over crafting pipes.) It’s ugly, takes a lot of space, requires maintaining buffer inventories, and it can be challenging to work into a larger system, but it works. It sure would be nice to have a priority setting built into the crafting/provider pipe gui. |
| January 19, 2012 at 11:06 am #8086 | |
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sabriath |
@TheBurninator: but you know darn well that you love trying to come up with those solutions of priorities on your own….having LP do everything for you would take the fun out of the entire thing. |
| January 19, 2012 at 11:32 am #8091 | |
|
immibis |
LP already does everything for us. That’s what I was trying to say in the “LP is overpowered” thread… that you disagreed with… |
| January 19, 2012 at 11:39 am #8093 | |
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sabriath |
No it doesn’t, and that’s why I argued with you about it in the other thread….you act like it’s the end-all of everything for everyone…..if people are still suggesting features that improve their laziness, then the LPs are not the end-all item. Just because it makes some aspects easier, other things crop up that you have to sort out, such as the priorities, touching networks, etc. etc. It may make your Forestry farms much easier to maintain, but I still feel that the work involved is still similar to the original way of doing things anyway….however I’ve always had an analytic mind, so I will never understand any of the frustrations that you or anyone else has had prior to LP, the “ease” is the same to me. |
| January 19, 2012 at 12:19 pm #8098 | |
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immibis |
Forestry isn’t frustrating without LP. Doing all that manually, laying one pipe at a time and connecting the right things together, is a lot more rewarding than connecting everything together with a bunch of logistics pipes. Yet another edit: I re-read this and realised it sounds like I’m saying I don’t like logistics pipes. I do like them, especially for the requesting, but I have to remember not to use them for everything. |
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