Not at the moment I’m afraid. I would have to recommend running it without optifine (or endure the pink textures) for now. I’m looking in to a few things and I’ll see what I can do in the next couple of days. I should have more time available over the weekend
Aight, I think I narrowed the optifine issue down. And atm there is not much I can do about it. Seems that Zeldo is being very brutal in the presence of optifine and takes full control of buildcraft’s custom textures. So if you’re don’t want to use his additional pipes the logistics pipes should work even with optifine. But srsly, teleport pipes are awesome, who would not want to have those?
Another approach would be to do something like what the additionalbuildcraftobject mod is doing. Do your own rendering, but that is not something I’m prepared to venture into at the moment.
So in summary:
LogisticsPipes + Optifine = ok
LogisticsPipes + Zeldo’s additional pipes = ok
LogisticsPipes + Optifine + Zeldo’s additional pipes = pink logistics pipes texture.
I will however release the 0.0.2A version with the default route feature. Updating OP now
Yeah, something like that, the end goal is to allow for automated factory. Don’t want to get into too much detail atm as I need to see how the coding goes. Some things I want to do might not be possible, and in that case I don’t want to get your hopes up
The released version uses no block ids and 1 item id. That will increase to around 5ish item ids. No current plans for additional block ids as I plan to use as much as of the buildcraft framework as possible, where all pipes share the same block id. I’m not really worried about item ids though as I believe there are 32000ish available. But depending on ideas, I might need to add a block but I will avoid it for the longest time possible.