Home › Forums › Feature Ideas › 3.2.x Features
Tagged: 3.2, automatic crafting tables, buildcraft, computers, Core, energy, factory, frames, minecraft, mining wells, pipes, Quarries, Transport
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| Author | Posts |
| January 3, 2012 at 12:04 am #5874 | |
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Protyle |
Spacetoad – It would be great if these could be added into the buildcraft mod - Bug Fixes - More Parameters - 2. Plant Grown / Not Grown – this would be nice to work with the new stripes pipes and would help spur on some really great farming complexes. 3. Detect Item Quantities – This would be a really great feature that could be included in gates. The pipes should be able to detect the amount of a certain item as well as the specific item type (pre-empt: I know that the pipes can detect items thats not the new feature) This can also be applied similarly to energy and fluids e.g. detecting the amount of energy or fluid that has passed. Feature Changes - 2. Wooden Pipes can be Activated by Power Pipes – Have wooden pipes powered by power pipes in addition to the redstone and every other engine along with the various amounts of items extracted respective to the power levels. This would be helpful in the context of a production line. 3. Golden Pipes Can be powered by Redstone AND Engines – Golden pipes should continue to be powered by redstone, however, the buildcraft engines should also be able to power them as well, providing speed boosts respective to the engines energy input. I.e. redstone would produce a speed boost of 20 SU (Speed Units) redstone engines would produce a boost of 40 SU, Stone engines would produce a boost of 80 SU and so on. 4. Basic Gates should recognize all wires – It seems kind of silly that you need to have diamond gates to be able to use all the colors of wires. In advanced factories this really isn’t practical economically to get to this feature. 5. On the issue of gates: Iron pipes should treat a redstone signal produced by a gate the same as any other redstone input. Currently, they do not. 6. Also, Diamond pipes should allow items to be stacked within the pipes while still retaining the ability to influence the probability of an item going one way or another. Also it would be cool if you could integrate Krapt’s system of “fake” items in the GUI as it would reduce the strain of going and looking for / creating the items for the pipes. 7. Dynamic Pipe interactions – Stuff like water and lava produce obsidian if they come in contact with each other. Basically, this would balance out the system for those who think that Buildcraft might bee a little overpowered and hopefully increase the user base. [Assembly Table Updates] New Features [Computers] [Filter Pipes] [Exchange Pipe] [Coolant] [Capacitors] ["Smart" Pipes and Gates] |
| January 5, 2012 at 8:27 pm #6058 | |
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Ant |
Many interesting ideas in this thread. As far as the iron pipe responding to a redstone “Command” At the moment for a “hack” of sorts you can place down two redstone in a line facing the iron pipe. When it powers the line the line will power the iron pipe and switch its input. I have noticed in 3.x that spacetoad has been implementing a system with “fake” items for the logic system (although you still need the item to “set” it). An improvement for diamond pipes may be in the works. As with the filter pipes there may be a hint in buildcraft that spacetoad is already thinking about these in more ways than one.
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| January 7, 2012 at 4:25 am #6252 | |
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immibis |
Automatic crafting tables can be used to make quarries or mining wells. They can take items from adjacent chests. Golden pipes powered by redstone: That doesn’t even make sense. |
| January 7, 2012 at 9:47 pm #6376 | |
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Ant |
@immibis – I think the golden pipes idea is suggesting the ability to power a golden pipe with an engine giving the items inside a greater speed boost for a longer distance. I can live without that but I think it makes sense. |
| January 8, 2012 at 10:18 am #6468 | |
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pcmaster160 |
Quarry deleting its frame after its done would be nice.
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| January 9, 2012 at 12:42 am #6606 | |
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Protyle |
@immimbis – Sorry about that, I was having a hard time coming up with a good title. The idea was that the golden pipes would retain their ability to be powered by redstone, but Space Toad should add a feature allowing the pipes to be powered by the three tiers of engines as well, naturally for a reciprocal power boost. @ Everyone else – more ideas added – feedback would be great |
| January 9, 2012 at 12:47 am #6610 | |
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pcmaster160 |
i think the issue with the gold pipes powered by engines would be in smp if a server couldnt load a chunk fast enough. |
| January 9, 2012 at 9:44 am #6689 | |
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Vanguard_MC |
My 2c… More Parameters - 3. Detect Item Quantities – I’d just like to see items evenly split among connections. Like in the furnace example, I need a distinct pipeline for every furnace. If I could have one pipe that forked 4 ways, and I know the 4 coal would evenly split amongst the 4 connections, that would already be a nice upgrade. Feature Changes - 2. Wooden Pipes can be Activated by Power Pipes – This is a neat idea, but what would you suggest to limit the power? If I have a 20 iron engine power station, I don’t want wooden pipes all over draining my power network, and I may with to have the items transfering at a particular rate, i.e. match the smelt time of items in a furnace. Perhaps similar to how wooden pipes extract, we could have a different pipes on the other end as voltage regulators? 3. Golden Pipes Can be powered by Redstone AND Engines – Not a bad idea, but the golden pipes are already pretty quick with just a torch sitting there. Until “long distance pipes in SMP” gets worked out, the real value here will be diminished. As of now, when I head any medium real distance from my house, I come home only to find a ton of cobblestone spinning on the floor under my pipes that comes from a quarry, basically where the chunk got unloaded. In liquid pipes, not so bad, the liquid bounces back, but the transport pipes throw it on the ground. 4. Basic Gates should recognize all wires – Totally agree with this one. Spending a few diamonds and having 8 slots just because I want to use a yellow wire seems a little excessive. The power in the slots is enough to warrant the materials, but not the color of wire. 6. “fake” items in the GUI is a must. I hate leaving diamond/gold in a diamond pipe in SMP, too easy for someone to just take them. 7. Dynamic Pipe interactions – I don’t quite understand how this would balance anything. [Filter Pipes] [Coolant] I’ll add one here… The quarry, like it or not, is waaaay overpowered. The quarry should either have a drill bit, similar to railcraft’s tunnel bore, or remove the diamond pick from the recipe, and have it added as an item to the quarry itself that gets used up (I’m not suggesting at the same rate it normally would have). But honestly, right now you can easily mine 262,000+ blocks with a single diamond pickaxe and some readily available fuel. In just 3 days of running a few quaries, honestly earned/crafted in SMP, I got more resources than I’ll ever know what to do with. |
| January 9, 2012 at 10:02 am #6691 | |
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Vanguard_MC |
BTW: Speaking of overpowered, instead of a quarry, just put a nice cheap filler on clear… dig three deep holes in the ground, place some landmarks and watch the hole disappear. If all your looking for is gold/diamonds, etc… just clear out the bottom 20 levels or so =) Once you’ve already got a quarry, it’s even easier to do. Then just run around the bottom and collect the good stuff. Not really sure how to control abuse on that one either. Just 2+ iron engines and it tears it apart. |
| January 9, 2012 at 11:52 am #6710 | |
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dAkshEN3 |
Indeed the filler is overpowered when used for mining. I really think it should be adjusted to not drop blocks and items. It’s a very simple fix (commenting out 2 or 3 lines of code) and it decreases the lag caused by a filler when its receiving a lot of power. This would stop it stepping on the toes of the quarry and make it a lot easier to use for its intended function. |
| January 9, 2012 at 11:53 pm #6773 | |
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Protyle |
@Vanguard_MC [Dynamic interactions] [Changes to Quarry] @ Everyone – New ideas added – “smart” pipes section |
| January 10, 2012 at 8:31 pm #6930 | |
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Ant |
The multiple fluids in pipes issue I think is one that has been moderately addressed by logic. Currently gold and diamond logic gates allow you to specify a detection of the liquid in the pipe and what liquid it is. When pumping oil in the ocean one could set an iron pipe to a water tank or an oil tank. When water is detected in the line a redstone pulse could switch the iron pipe over to the water tanks and when oil is in the line the iron pipe could switch back. It would take some experimenting to get the timing right but it is still alpha. A degrading mining tip sounds promising except that I barely get enough diamonds to keep a survival buildcraft system running as is. A quarry currently cost 11 diamonds, and I generally get only a few per chunk if I am lucky. I generally do not get enough coal to power it for any long period with stone engines and fuel is not an unlimited resource. The filler I can see is quite overpowered if used as a mining tool, However, the clearing ability has so many other uses like tree farming I would hate to see it totally nerfed. |
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