Home › Forums › Related Mods and Texture Packs › dAkshEN3′s Advanced Power Systems › APS Bugs Thread
Tagged: energy storage
| Author | Posts |
|---|---|
| Author | Posts |
| December 20, 2011 at 11:37 pm #4951 | |
|
dAkshEN3 |
ALL REPORTS MUST INCLUDE ALL OF THE FOLLOWING INFORMATION! IF YOU DON’T INCLUDE ALL OF THIS INFORMATION, I CANNOT HELP YOU AND WILL BE SLIGHTLY IRRITATED! GETTING A STACK TRACE Another way is to download this and run it from your desktop: If you’re wondering what a stack trace is, it’ll look something like this: ALSO, MAKE SURE THE BUG IS NOT IN THE KNOWN BUGS LIST OR NOT A BUG LIST ON THE FOLLOWING PAGE!
|
| December 21, 2011 at 12:13 pm #4987 | |
|
dancing.shadow |
You can edit textures to remove the whiteness using GIMP (not what your thinking |
| December 21, 2011 at 12:31 pm #4988 | |
|
dAkshEN3 |
Yeah, they have GIMP at uni, but I’m using my younger sister’s laptop to write APS at the moment and I don’t want to install yet more programs on it. Besides, it’s only a graphical thing, I can sort it out in a few days on my girlfriend’s mac. Thanks for saying though, how are you finding APS? |
| December 21, 2011 at 1:53 pm #4991 | |
|
tigar |
http://www.mediafire.com/?6y0ey30td330po3 figured id save you the trouble as it annoyed me big time to see the white texture so there you go no more white bits on the pipe and around the items |
| December 21, 2011 at 4:05 pm #5004 | |
|
dAkshEN3 |
Just updating the 0.0.1 zip now with your image. Many thanks Tigar! |
| December 21, 2011 at 5:57 pm #5009 | |
|
tigar |
no problem |
| December 21, 2011 at 7:17 pm #5045 | |
|
dancing.shadow |
I can’t find the config file, so its somewhat hampering my ability to install and use the mod at the moment… Can anyone point me at it? Yes I looked in the build craft config folder, and the minecraft mods config folder… |
| December 21, 2011 at 7:50 pm #5047 | |
|
dAkshEN3 |
It doesn’t have a config file yet, I’ve not got round to getting that working, sorry. |
| December 21, 2011 at 8:05 pm #5049 | |
|
dancing.shadow |
Any idea how long it might take? |
| December 21, 2011 at 9:25 pm #5055 | |
|
dAkshEN3 |
I’m doing it right now, maybe half an hour. |
| January 26, 2012 at 1:19 pm #9101 | |
|
cybrshdw |
Crossover IBv0.05 for MC 1.1, BC 3.1.2, IC2 1.62″ java.lang.NullPointerException Placed a diamond or gate on lapis pipe went to set triggers and it crashed to saving to chunks |
| January 26, 2012 at 5:32 pm #9120 | |
|
dAkshEN3 |
I haven’t set up triggers yet, so that’ll be what’s causing it. I’ll add it to the Known Bugs list and try to fix it. |
| January 31, 2012 at 4:44 pm #9794 | |
|
dAkshEN3 |
Right, sorted out the triggers. Turns out the power triggers work fine anyway, even on the lapis pipe. Also, I’ve fixed the problem with the liquid trigger, so you can now use gates to see how much water is in a Tokamak. Also, the inventory triggers work with the Grinder too! |
| February 3, 2012 at 7:54 am #10133 | |
|
The Attendee |
Two bugs atm, All the latest versions of everything listed. 1) The craftable “kit” items don’t do anything. They don’t place a block or anything. I have to NEI the blocks themselves into my inventory to use this mod. Otherwise, great mod. I’d like to try to Tokamak out but after the second glitch has happened on two seperate test worlds, I think I’ll wait until its more sorted out.
|
| February 3, 2012 at 1:42 pm #10152 | |
|
dAkshEN3 |
Could you get my a stack trace from the Tokamak bug? Look at the first post for a couple ways to get it. And the kits aren’t a bug, you need to put them in an assembly table to assemble them into the actual machines. This makes it more challenging to build the advanced machinery of APS. |
You must be logged in to reply to this topic.