Home › Forums › Related Mods and Texture Packs › dAkshEN3′s Advanced Power Systems › APS Bugs Thread
Tagged: energy storage
| Author | Posts |
|---|---|
| Author | Posts |
| June 30, 2012 at 10:50 am #23561 | |
|
thestarlion |
Re-read your error report – specifically, this line: You have an ID conflict that has nothing to do with APS. The Buildcraft Laser block and Steve’s Carts’ Advanced Detector Rail are both trying to occupy the same slot. Remap one of them to another ID. |
| July 1, 2012 at 12:58 pm #23635 | |
|
dAkshEN3 |
Indeed, does it happen when you have Steve’s Carts and BC installed, but not APS? |
| July 2, 2012 at 8:27 am #23703 | |
|
tigar |
It doesn’t happen then only when i add aps when i have both but if i dont have steve’s carts then it doesn’t do this but then the id’s that bc wants to go to when APS is added arent taken And thestarlion as i said i can play fine without APS it only does this when aps is added as it for some reason it makes mc ignore my bc config As normally the laser is on block 4093(thanks to forge moving it there -.-) so idk why it would suddenly want to move to a different id when adding APS :/
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| July 5, 2012 at 9:21 pm #23917 | |
|
Grunden |
When I was building a modpack for a few friends from scratch I ran into this exact same error with the same symptoms (only appears when APS is loaded). I was able to resolve it by remapping Steve’s Carts block ids. Of course in an existing world that may be more problematic for you. |
| July 6, 2012 at 6:36 pm #23977 | |
|
tigar |
Like it is with me build up world spend to long to start over on this one sadly enough |
| August 7, 2012 at 6:17 pm #25713 | |
|
mobie |
when my fusion reactor is heated up to the green line, it doesn’t heat up further above the line so it don’t produce power |
| August 8, 2012 at 6:24 pm #25765 | |
|
dAkshEN3 |
It takes a while for the fusion generator to heat up, give it a redstone signal to put it in idle mode, then you can continue heating it to full temperature (though once above fusion temp the max energy input is 125EPT). It won’t generate any electricity while in idle mode though but will also only use 1/10th the amount of water. |
| August 14, 2012 at 7:00 pm #25973 | |
|
mobie |
okay thanks for the information |
| January 16, 2013 at 9:39 pm #32848 | |
|
SmashedLeek |
Dunno if this thread is still used for APS bug reports but there seems to be a bug with the sliders in the Energy Store block seems that the numbers/slider does not show the number and does not stay where i try to put it.Just thought id put it here if it is the wrong place can someone let me know the right place for a bug report. |
| January 19, 2013 at 1:17 pm #32949 | |
|
DeepXenon |
Hi dAkshEN3. Loving the mod, I seem to have found yet another problem with the tokamak. I heat it up to fusion temperature and it gets to just below the green line, but never above. Regardless of the amount of power I input. I managed to get it working in singleplayer by reducing the reactor fusion temp to 50% from 80% It seems like you have implemented a sort of hyperbola in relation to the temperature in the code. Yet the activation temperature is an asymptote: Unreachable. Which means that the reactor will never reach fusion temperature. I even tried heating it up with a redstone signal applied to put it in idle mode without success. Thanks for making such an awesome mod! |
| January 20, 2013 at 8:37 pm #32974 | |
|
Narathena |
@DeepXenon What you are seeing is a occasional bug, provide a redstone current to the fusion plant until it is above the green line. Removing redstone power at that point it will start producing power. At the moment seph86 is keeping this mod running.
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| January 20, 2013 at 9:54 pm #32977 | |
|
DeepXenon |
Ah, but my issue is that the heat gets to just below the green line and never goes above it. Or even over it. I even left my PC running overnight with more than sufficient power and a redstone current applied. It never went above or on to the green line……. |
| January 21, 2013 at 12:21 am #32981 | |
|
Quintine |
Dont use a redstone signal to control the fusion reactot instead use gates and the advanced power pipe. |
| January 21, 2013 at 6:11 am #32985 | |
|
SmashedLeek |
I have found a bug with the liquid Container machine the gui comes up white and says missing.Dunno if anyone else is having this issue so thought id give a heads up. |
| January 22, 2013 at 6:35 am #33013 | |
|
VBB |
[INFO] [STDOUT] CONFLICT @ -81 item slot already occupied by aps.module_Core.ItemBlockAPSMeta@7e98e36d while adding vq@677b4a09 |
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