Bug with teleport pipes

This topic has 2 voices, contains 1 reply, and was last updated by  rich1051414 346 days ago.

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July 8, 2012 at 8:20 pm #24068

Jannis234

I was using Logistics Pipes 0.2.5B, BuildCraft 3.1.5 and Additional Pipes 3.1.0. Everything was working but the teleport pipes disappeared when I reloaded my world.
I downgraded Additional Pipes to 3.0.7 which fixed the problem but now I’m having another problem. Every item that goes from my base to my forestry farms (using teleport pipes) will go through thew teleport pipe but will travel back to my base as soon as it hits a logistics pipe and will just go back into my storage room. I tested this with supplier and request pipes.

July 8, 2012 at 9:36 pm #24071

rich1051414

I have had similar problems, but turned out logistic pipes are very picky and can get confused. Best to keep each teleport pipe pair on a different channel and to set BOTH pipes to Receive = true. I know it’s counter intuitive, but the teleport pipes aren’t actually 1 way, and logistics need 2 way communication to work properly. The disappearing pipe issue was introduced in the newest release, and i think it has to do with a bug on chunk loading… Setting a teleport tether down reduces the bug almost completely for me.

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