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This topic has 25 voices, contains 37 replies, and was last updated by SirSengir 202 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| April 9, 2012 at 3:47 am #17949 | |
|
dud95 |
@RadioMan |
| April 10, 2012 at 8:48 pm #18090 | |
|
Prof. Nova |
hi first post i just installed the mod on my server and client and when on the server the wooden transport pipes disappear after placing them although they still work i can’t see them some happens with the other pipes only they don’t disappear until i have closed down the server and client and go back on them again. server version 1.2.5 |
| April 11, 2012 at 1:56 am #18108 | |
|
zephyr16 |
I’m having a problem with the GUI of the diamond pipes, every time I open it up my client crashes, not sure if it’s because I’m in 1.2.5 or not, but here’s the log: Mods loaded: 12 Minecraft has crashed! Minecraft has stopped running because it encountered a problem. — BEGIN ERROR REPORT 9f9a41a8 ——– Minecraft: Minecraft 1.2.5 java.lang.AbstractMethodError: buildcraft.transport.GuiHandler.getGuiElement(ILyw;Lxd;III)Ljava/lang/Object; |
| April 11, 2012 at 11:35 am #18127 | |
|
kosztyua |
In 3.x SMP when using gold pipe the items will be transported only to the first chest in my storage system, and if it is full, they will be dropped, not going to look for a next destination. |
| April 12, 2012 at 12:41 pm #18221 | |
|
RadioMan |
What if you add stone pipes, because I think that gold transport pipes only accellerate, when powered by a redstone signal, so if you want your items to be delivered quicker, you will add a goldpipe with redstone torch for example every couple of stone pipes or so. Transport pipes unlike waterproof pipes don’t have any loss, so if that’s the reason why you use golden transport pipes, then it’s not necessary and a waste of your precious gold. OK…. now it shows up 1.2.5 as a tag, getting a bigger smile every second, does that mean the links will point to a 1.2.5 compatible build? |
| April 12, 2012 at 8:49 pm #18246 | |
|
Saul_Goode |
@kosztyua – Gold pipes are accelerators, and BC pipes don’t have automatic routing. I think you want the Advanced Insertion Pipe from Additional Buildcraft Objects. |
| April 12, 2012 at 11:58 pm #18271 | |
|
kosztyua |
Thank you for the answers. Yes, i know that the default BC routing is less advanced, however as i noticed the normal cobble pipes have a good distribution of items and they never “drop” the items. Well, except if they are lining up too close and two of them tries to enter the same time. But otherwise normally they go on, if they cant enter a chest and even then about 50% that they try to enter the first, etc. |
| April 13, 2012 at 9:08 am #18302 | |
|
SkullDraco |
Can you please reupload the BuildCraft 2.2.15pre files for both Client and Server? And does anybody know if BuildCraft 2.2.14 causes a Saving Chunks crash for Minecraft 1.2.5? I am having it do that after going into the Creative Mode inventory and scrolling down the list. BTW, Forge -does- work for 1.2.5 but you have to trick it. Install 2.0.0.67(or 68) and go into Forge 3.x’s jar > Net > Minecraft > Client > Minecraft.class copy the Minecraft.class into the Net > Minecraft > Client folder that is in your Minecraft.jar. then you should be good to go, as far as I know this is the only way to get IndustrialCraft working on 1.2.5
|
| April 14, 2012 at 5:29 am #18453 | |
|
Luathas |
@skull There is an official release of forge for 1.2.5, has been for a bit now, and I noticed today that buildcraft is now avail for 1.2.5 as well, so I wouldn’t recommend using the links from this thread anymore… |
| June 9, 2012 at 2:33 am #22641 | |
|
randknu |
Is buildcraft development dead? will there ever be a buildcraft 3 for SMP? |
| June 19, 2012 at 3:03 pm #23081 | |
|
Stinkingyeti |
I get that you guys don’t want to be bombarded with when is bc 3 coming out etc. But, it’s been two months since the last main page update, could we at least get a rough timeframe? We shut down our server and after testing conversions to 1.2.5 noticed that we have to rebuild most of our shit anyway we’ll be starting fresh but don’t want to bother until we can get blueprints and logic gates up and running. So is there any news at least on progress? On what specific roadblocks exist? |
| June 19, 2012 at 8:22 pm #23090 | |
|
Ultimoos |
Just go here: https://github.com/SirSengir/BuildCraft/commits/master |
| June 22, 2012 at 5:19 pm #23237 | |
|
calclavia |
Where can I find the BC2 API source code? I only see the BC3 API and the links to the source for BC2 are all dead. Any help? |
| July 14, 2012 at 12:50 pm #24336 | |
|
schjarmer |
hey can u starte working on buildcraft for 1.3 or what is called, or do u need minecraft 1.3 |
| July 16, 2012 at 3:30 am #24441 | |
|
DaemosDaen |
In a way they are working on BC 3.1.6 for Multiplayer which will prep it for MB 1.3 thought official support for MC 3.1 will nto be started till an RC of MC3.1 is available (some times after July 24th according to Jeb) at least. On speaking of 1.3.6 If we’re playing with it, where do we post bug reports for it? |
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