I can confirm this, builder is not building when powered by a pipe. Power flows through the pipe into the builder and then nothing. Putting an engine next to it makes it function normally. I have far from a clean installation, but I’ll dig around and see what I can come up with
Aight, if you connect 4 fuel-iron engines through pipes, still nothing will happen. If you put 5 fuel-iron engines, ALOT will happen. I’m not very familiar with this part of the source, but I would guess it has something to so with the internal configuration of the power framework. It requires 25 energy to work, it has a maximum storage of 25 energy, so it requests 25 energy. There will be some power loss when you transfer power over pipe and it will never get to that 25 internal energy. If it has less than 25 energy it will spend those doing nothing. Not until you flood the pipes with more energy than it requests per tick will it get a full 25 internal energy and do something. Could also be some double -> int conversion loss in the pipes.
This one is driving me nuts!
I built a fully automatic tree farm using fillers to clear and builders to replant. It triggers automatically every 3 days using a BUD switch and 2 digit binary counter, automatically smelts a portion of the logs into charcoal while it harvests and uses it to refill all the engines that power it.
It works great except that the replanting phase takes over a day (the farm is 31 X 50 blocks, around 1,500 blocks to place at 1 block a second with one steam engine; around 25 minutes or 1.25 minecraft days).
I’m stuck using coal if I want it to be self-refueling.
I’m stuck using only one engine connected directly to each builder due to space constraints (unless I could connect a conductive pipe and get it working reasonably).
Is there any alternative to a huge bank of 32+ steam engines if I want to speed up the planting phase anything past a snails pace?
Does anybody know of a workaround for this conductive pipe+builder glitch? Is this maybe fixed in a newer version than I’m running (2.2.12)?
I know a little Lua but I’m not familiar enough with the mod to even guess which file might have the error. Any ideas?