keeping fuel consumption down

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This topic has 2 voices, contains 2 replies, and was last updated by  utterbob 313 days ago.

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July 16, 2012 at 4:59 pm #24475

utterbob

Hey all.

First off, sorry if this has been discussed before, I have had a look through and couldn’t find anything but I know it’s frustrating for you regulars when the same things come up over and over :)

I’m wondering how you guys/gals keep your fuel consumption down. My testing so far shows that as long as there is an intake pipe connected the engine will produce power (well burn fuel anyway). I can manually calculate how much drain is on my power plant and turn on an appropriate number of engines but I am trying to get more automation than that. I have a number of systems that turn themselves off when they are out of raw materials and I was hoping the power plant could scale with overall use. I could have engines near each system and shut them off with the system but that means having fuel routed all over the place.

I can manage heat fine and if I understand conductive pipes correctly the power is distributed to where it is needed (as opposed to items/liquid that is split evenly at junctions) but that is based on reading not testing so a confirm/deny would be great!

Either way that doesn’t help me conserve fuel when nothing is needing it!

Any ideas would be appreciated :)

July 16, 2012 at 6:25 pm #24482

Ultimoos

You can not do much more in BC 2.X other than calculating your fuel needs. However, BC 3.X has special logic gates that can be installed on pipes. With them you can detect if if powered machine needs power or not. And make the system turn off engines when power is not needed.
Check out all BC 3.X related videos for reference.

July 17, 2012 at 1:42 pm #24531

utterbob

Ha! so simple. I was spending all my time thinking in terms of the engine being asked for power rather than the machine asking for the power, if that makes sense. Simple AND (logic)gates working of these pipe gates solves the problem easily… thank you! :)

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