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Tagged: mutimc buildcraft bug crash
| Author | Posts |
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| Author | Posts |
| December 4, 2011 at 8:57 pm #3250 | |
|
Krapht |
This is a list of known issues for 0.1.8.
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| December 4, 2011 at 11:53 pm #3286 | |
|
natedogith1 |
Bug?: provider pipes will take items out of other pipes |
| December 5, 2011 at 3:03 am #3306 | |
|
Lochaberlaird |
bug or by design or just doing it wrong?? network is disconnected when an iron pipe is placed within the layout. |
| December 5, 2011 at 8:12 am #3330 | |
|
Krapht |
@natedogith1 @Lochaberlaird 2) If iron pipes didn’t split networks you could end up in a scenario where a router would try and send it through a route containing an iron pipe configured to bounce it back to the router. The router would recieve the item, look at its destination and send it back where it came from. That would create an infinite bounce back problem. I was fiddling with one-way routes for a while but decided that I didn’t want any of that since it made everything much more complicated and error prone. |
| December 6, 2011 at 11:21 pm #3495 | |
|
SirSengir |
@Krapht: I had the Optifine issue as well some time back with Forestry. Was also fixed by making sure all textures got preloaded through Minecraft Forge. |
| December 6, 2011 at 11:27 pm #3498 | |
|
Krapht |
@SirSengir someone should write a TexturesForDummies mod-lib for people like me :-p |
| December 6, 2011 at 11:45 pm #3500 | |
|
SirSengir |
@Krapht: Tell me when you see such a thing, I’d need a copy myself. ,) Btw: I made a new beta version (1.2.0.7) that should now preload all textures. If you have the chance, please tell me, whether that fixes the issue. If not I’ll have to take another look sometime. |
| December 7, 2011 at 12:11 am #3503 | |
|
Krapht |
I tested with 1.2.0.7, but textures are still invisible when forestry loads between buildcraft and logisticspipes. The good news is that it (still) works fine when loaded after logisticspipes, so at least it didn’t break anything =) btw, have you ever seen this error message? I get that when I try run it as debug in eclipse. It only happens if I add any texture after I have preloaded one. But that maybe is a question for SpaceToad since I’m using buildcraft for textures. |
| December 7, 2011 at 12:20 am #3504 | |
|
SirSengir |
Hmpf, had hoped that would be it… oh well… I have seen that kind of crash report once, but couldn’t reproduce it. It was also a freak crash, that I have never encountered since, soo… I have no idea. ;( |
| December 7, 2011 at 12:22 am #3505 | |
|
Krapht |
No worries, I’ve changed the name of the distributed zip so it should load straight after buildcraft in most cases. This also fixed a crash on Mac due to logisticspipes being loaded before buildcraft, so its a super low prio atm (and I hope it stays that way) |
| December 7, 2011 at 1:08 am #3510 | |
|
SquirrelMachine |
Ran into an issue where if you have multiple recipes set up to produce the same item, such as being able to produce torches using both charcoal and coal or being able to produce wood planks from all three kinds of wood, the system does not function unless the materials are available for all of the recipes (both coal and charcoal, all three kinds of wood). Not a huge issue, but can potentially be annoying if you want to be able to just dump in anything.
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| December 7, 2011 at 3:07 am #3520 | |
|
Krapht |
That does indeed sound odd and is certainly not intended. However I will eventually try and spiff up the gui for the crafting pipe so that you will be able to tell it to accept any damage values for a certain item. When I fix that there should be no need to have separate crafting tables for different wood-> planks as any wood would do. |
| December 7, 2011 at 6:54 am #3535 | |
|
ollyroo |
I was playing around with this mod and i ran into a problem where i requested a combustion engin but recieved a redstone engin(i also had this recipe in the system) |
| December 7, 2011 at 11:51 am #3550 | |
|
Krapht |
@ollyroo allright, I will look into it |
| December 8, 2011 at 8:38 am #3656 | |
|
immibis |
Found a stack overflow when right-clicking a basic pipe with an empty hand. java.lang.StackOverflowError My setup was quarry -> basic pipe -> basic pipe -> gold pipe -> several chests. There were no other logistics pipes because I’d just started making this system. Sorry I can’t give you any more information.
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