Known Issues

This topic has 90 voices, contains 233 replies, and was last updated by  KThompson 78 days ago.

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December 4, 2011 at 8:57 pm #3250

Krapht

This is a list of known issues for 0.1.8.
If you have an older version, please update.

  • Crafting recipies making more than 32 of an item (Dusts from Equivalent Exchange) will cause problems in BC3.x due to the grouping function. Until I get a chance to properly fix this it can be fixed by increasing the value of pipes.groupItemsTrigger in the buildcraft configuration file
  • Its possible to cause circular recursion by have a crafting pipe craft A using B, at the same time as having another crafting pipe crafting B using A. This will crash the game
  • If multiple providers are connected to the same chest the logisticsmanager will count the same content for each providerpipe connected. This can lead to requests being reported as successfull, but will be missing materials.
December 4, 2011 at 11:53 pm #3286

natedogith1

Bug?: provider pipes will take items out of other pipes

December 5, 2011 at 3:03 am #3306

Lochaberlaird

bug or by design or just doing it wrong?? network is disconnected when an iron pipe is placed within the layout.

December 5, 2011 at 8:12 am #3330

Krapht

@natedogith1
Yes bug: Provider pipes should not take items from other pipes.

@Lochaberlaird
By design. And I might do the same for diamond pipes in the future. There are two reasons for this.
1) I wanted a way to be able to get stuff out of the network and make it possible to put it back in. Scenario: You want to route stone through a couple of insertion pipes to put them in storage. Also you want to have any overflow put back in the network. If there was no way of splitting the network, the path over the insertion pipes would be considered a valid route and as such no items would be routed there (items arriving at destination are only sent through unrouted exits)

2) If iron pipes didn’t split networks you could end up in a scenario where a router would try and send it through a route containing an iron pipe configured to bounce it back to the router. The router would recieve the item, look at its destination and send it back where it came from. That would create an infinite bounce back problem. I was fiddling with one-way routes for a while but decided that I didn’t want any of that since it made everything much more complicated and error prone.

December 6, 2011 at 11:21 pm #3495

SirSengir

@Krapht: I had the Optifine issue as well some time back with Forestry. Was also fixed by making sure all textures got preloaded through Minecraft Forge.

December 6, 2011 at 11:27 pm #3498

Krapht

@SirSengir someone should write a TexturesForDummies mod-lib for people like me :-p

December 6, 2011 at 11:45 pm #3500

SirSengir

@Krapht: Tell me when you see such a thing, I’d need a copy myself. ,)

Btw: I made a new beta version (1.2.0.7) that should now preload all textures. If you have the chance, please tell me, whether that fixes the issue. If not I’ll have to take another look sometime.

December 7, 2011 at 12:11 am #3503

Krapht

I tested with 1.2.0.7, but textures are still invisible when forestry loads between buildcraft and logisticspipes. The good news is that it (still) works fine when loaded after logisticspipes, so at least it didn’t break anything =)

btw, have you ever seen this error message?
java.lang.IllegalArgumentException: Number of remaining buffer elements is 4, must be at least 1024
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at net.minecraft.src.RenderEngine.updateDynamicTextures(RenderEngine.java:454)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1286)
at net.minecraft.client.Minecraft.func_40001_x(Minecraft.java:686)
at net.minecraft.client.Minecraft.run(Minecraft.java:627)
at java.lang.Thread.run(Unknown Source)

I get that when I try run it as debug in eclipse. It only happens if I add any texture after I have preloaded one. But that maybe is a question for SpaceToad since I’m using buildcraft for textures.

December 7, 2011 at 12:20 am #3504

SirSengir

Hmpf, had hoped that would be it… oh well…

I have seen that kind of crash report once, but couldn’t reproduce it. It was also a freak crash, that I have never encountered since, soo… I have no idea. ;(

December 7, 2011 at 12:22 am #3505

Krapht

No worries, I’ve changed the name of the distributed zip so it should load straight after buildcraft in most cases. This also fixed a crash on Mac due to logisticspipes being loaded before buildcraft, so its a super low prio atm (and I hope it stays that way)

December 7, 2011 at 1:08 am #3510

SquirrelMachine

Ran into an issue where if you have multiple recipes set up to produce the same item, such as being able to produce torches using both charcoal and coal or being able to produce wood planks from all three kinds of wood, the system does not function unless the materials are available for all of the recipes (both coal and charcoal, all three kinds of wood). Not a huge issue, but can potentially be annoying if you want to be able to just dump in anything.

December 7, 2011 at 3:07 am #3520

Krapht

That does indeed sound odd and is certainly not intended. However I will eventually try and spiff up the gui for the crafting pipe so that you will be able to tell it to accept any damage values for a certain item. When I fix that there should be no need to have separate crafting tables for different wood-> planks as any wood would do.

December 7, 2011 at 6:54 am #3535

ollyroo

I was playing around with this mod and i ran into a problem where i requested a combustion engin but recieved a redstone engin(i also had this recipe in the system)

December 7, 2011 at 11:51 am #3550

Krapht

@ollyroo allright, I will look into it

December 8, 2011 at 8:38 am #3656

immibis

Found a stack overflow when right-clicking a basic pipe with an empty hand.

java.lang.StackOverflowError
at jz.b(jz.java:75)
at ry.c(World.java:470)
at ry.b(World.java:2028)
at buildcraft.krapht.RouteLaser.paintPath(RouteLaser.java:131)

My setup was quarry -> basic pipe -> basic pipe -> gold pipe -> several chests. There were no other logistics pipes because I’d just started making this system.

Sorry I can’t give you any more information.

  • This reply was modified 535 days ago by  immibis.
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