Known Issues

This topic has 90 voices, contains 233 replies, and was last updated by  KThompson 74 days ago.

Viewing 15 posts - 166 through 180 (of 234 total)
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May 8, 2012 at 4:40 am #20797

Gencode

@Milchreis – check to see if you have a Provider Module somewhere ‘not’ connected to a chest.

May 8, 2012 at 7:44 am #20806

Krapht

To anyone who got the null pointer exception when having a provider module in a chassis that is not connected to an inventory, please re-download as I just posted an update.

May 13, 2012 at 12:22 am #21044

harryham1

Let’s see if I can get a reply from Krapht (that would be awesome). My issue from a few days ago still remains. I am using the latest Technic version (yeah, so not the latest version of logistics pipes), but every time I make a logistics pipes setup with a request pipe, when too much of an item is in the system, it doesn’t allow it through the corresponding request pipe, or anywhere. It just drops it.
Please tell me if this is a design feature, and what I can do to stop it

May 13, 2012 at 12:39 am #21045

harryham1

All right.
I have managed to make my way around the problem by placing a chest with a basic pipe next to it. I have then placed a provider pipe on the same chest sending out the empty cells. This chest then acts as a buffer for any extra cells. I have checked the config and can’t find a way of changing the suppliers to only allow the exact amount in, and the way I have of doing things is still very untidy and I believe it doesn’t work if the provider chest is further away than the crafting table (if the provider is the closest).

May 13, 2012 at 8:44 am #21055

andy.t.roo

IC2 machines fail to detect that they are going to be full, and any chasi with an itemsinc can eject items from the network rather than re-route on full.

I’m using an automated cobblestone generator to run IC2 recyclers. When provided with a chassi with an item sink module on them, they regularly eject cobblestone because they try to pass cobble to a full recycler. This happens when

recycler has 63 cobble.
1 cobble arrives and is routed to recycler
before the previous cobble arrives at the recycler, a second cobble arives at the logistics pipe. It notices that there is still room at the recycler and routes it that way (rather than detecting full and passing it onto the next recycler).
Both cobble arrive at the recycler and the 2nd is ejected from the network because it is full.

Network diagram:
C=sss=D
__RRR__
C = cobble generator
s = logistics chassi with item sink
R = recycler.
D = default route, rest of network

  • This reply was modified 374 days ago by  andy.t.roo.
May 19, 2012 at 4:47 pm #21375

Teraminer

I encounterd a problem when I installed this *awesome* addon. First the textures of all the logistics pipes are like the wooden pipes textures and when I right-click one of them the game crashes (if you can’t figgure this out I’ll try to get an error report.

Side note: I made an account in the site just for this (for now) *lol

May 19, 2012 at 10:34 pm #21397

kylania

Always post an error message or nothing is wrong.

The “wooden pipes texture” is usually caused by install order I seem to remember, but your error log will help a lot in finding the solution.

May 20, 2012 at 10:22 am #21427

Teraminer

I can’t get the error log cause when this happens the error log appears for 0,10 oe less seconds and then the black screen of death appears.

May 20, 2012 at 5:02 pm #21443

kylania

Use a launcher like MultiMC which allows you to view the error log.

May 20, 2012 at 5:13 pm #21444

Teraminer

I can’t trust MultyMC for my pass…

May 20, 2012 at 6:55 pm #21455

Teraminer

Sorry for double post.
Now when I open minecraft it crases (the one before was BCcore problem) So when I did open it , it crased but froze so I could not copy the error log BUT I opened minecraft with MCPacher so I could copy the error log :

Mods loaded: 19
ModLoader 1.2.5
mod_MinecraftForge 3.1.2.90
mod_CodeChickenCore 0.5.2
mod_NotEnoughItems 1.2.2
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_CCTurtle 1.33
mod_ComputerCraft 1.33
mod_IC2 v1.95
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1

Minecraft has crashed!
———————-

Minecraft has stopped running because it encountered a problem.

— BEGIN ERROR REPORT 43332503 ——–
Generated 20/5/2012 7:48 μμ

Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9400 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation

java.lang.NoClassDefFoundError: forge/ICustomItemRenderer
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.(ahu.java:77)
at ahu.(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ICustomItemRenderer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 21 more
— END ERROR REPORT 64becc47 ———-

I used additional objects addon too..

May 22, 2012 at 3:42 pm #21611

Kimogaku

So i tried to make a Self-Supplying-Automatic-Crafting-Machine… i have Energy Condensers of EE full of an Item… wenn my Chests with Polymorphical Item Sink Modules miss maybe 1 redstone the quicksort Module drags out way too much out of the Condenser causing my pipes to Overflow and follow in a Saving Chunks Screen
So it seems the pipes cant Handle a big amount of Items flowing through at the same time

May 23, 2012 at 5:42 am #21650

andy.t.roo

In reply to my earlier bug report, i have just posted a patch to prevent items being dropped when a large amount if items are flowing into a destination:
http://www.mod-buildcraft.com/forums/topic/mc-1-1-logistics-pipes-for-bc-2-x-and-3-x/page/12/#post-21596
(the patch has no effect unless several items per second are ariving, then it counts recently-sent-towards-the-inventory-items as actually being in the inventory for between 5 and 10 ticks.)

May 26, 2012 at 4:46 am #21833

Codes

I have a problem im trying to make it where my system auto crafts a extractor from ic2 but the satellite pipes only let me put 3 items in the box i need 4 tree taps and they dont stack anyway around this?

May 26, 2012 at 5:19 am #21834

skwiggs

try stacking them anyway :P you’ll notice that the slots in the crafting pipe uses “ghost” items (which is why when you put an item in you still have it in your inventory) I have the extractor in my Auto-craft wall and it works fine.

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