liquid loader question

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This topic has 3 voices, contains 9 replies, and was last updated by  Germanyxx3 241 days ago.

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September 21, 2012 at 11:51 pm #27322

Germanyxx3

hey guys
i have the following question if something in the liquid loading process chanched in minecraft 1.3.2 because if i use a tank cart (from the mod trains and zeppelins and he says that i can load the carts with them[i use them because there is more inventory for liquid]) i placed the loader two blocks above the trackand liquid was inside (tested also with one block above) but the liquid stay in the loader and dont comes out in the cart so what i made wrong??

September 22, 2012 at 5:14 am #27324

CovertJaguar

Did Trains update the BC API?

September 22, 2012 at 7:58 am #27328

Germanyxx3

how i can see that and where?

September 23, 2012 at 9:58 am #27365

Germanyxx3

i looked in to the trains mod chanches and in 1.3.2 it says forestry api for liquid is now used instead of buildcraft is this the prob when i cant load the tank cart with liquid?

September 23, 2012 at 5:05 pm #27370

CovertJaguar

Forestry has no liquid API anymore.

September 23, 2012 at 5:29 pm #27373

Germanyxx3

so what i can do that the trains and zeppelin tanks get filled by Railcraft liquid loader?

September 23, 2012 at 7:23 pm #27380

CovertJaguar

They must implement ITankContainer from the Buildcraft Liquid API.

September 23, 2012 at 7:28 pm #27381

Germanyxx3

so i can do nothing only wait?

September 24, 2012 at 12:02 am #27388

lefty

yes, you have to wait…..

September 24, 2012 at 3:19 pm #27413

Germanyxx3

ok thanks for the answer. Btw i have another question and its from trains and zeppelins mod (i know that is is the railcraft section but i get no answer in the minecraft forum for trains and zeppelins). i cant craft any item + block etc. on client and server i saw there comes an error: [2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartLocoErItem
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartTenderErItem
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartLocoSD40Item
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartFreightCenterBeam_EmptyItem
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartFreightCenterBeam_Wood_1Item
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartFreightCenterBeam_Wood_2Item
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartFreightTrailerItem
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartFreightWellcarItem
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartKof_DBItem
2012-09-24 15:18:34 [INFO] [STDOUT] [Train] ERROR! Couldn’t find IDList entry fo
r object MinecartV60_DBItem
2012-09-24 15:18:34 [SEVERE] [ForgeModLoader] The mod TrainMod appears to have a
n invalid method annotation PostInit. This annotation can only apply to methods
with argument types [class cpw.mods.fml.common.event.FMLPostInitializationEvent]
-it will not be called] (i have train and zeppelins installed) but it dont crashes. The thing what im wondering I cant craft but I can cheat it. May you can help me and if not it is also ok :)

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