[MC 1.2.5] Logistics Pipes for BC 2.x and 3.x

HomeForumsRelated Mods and Texture PacksKrapht’s Logistic Pipes[MC 1.2.5] Logistics Pipes for BC 2.x and 3.x

This topic has 78 voices, contains 173 replies, and was last updated by  Tangoman 3 hours ago.

Viewing 15 posts - 46 through 60 (of 174 total)
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February 14, 2012 at 8:48 pm #11677

leadingzer0

By far the most useful submod. You’ve saved a life… no more brining the server to its knees with in-game inventory management using RP logic stacks. Thanks.

Here’s an issue: A supplier pipe shouldn’t give up it’s stash, but currently, if a request is made to the system that a supplier pipe draws from, its stash is sucked backward through it. This seems counter the the purpose of a supplier.

I use suppliers to keep my furnaces stoked. If a request for coal is made to the system, it sucks the coal out and the smelting comes to a grinding halt. Of course, it can be put on a separate system, but suppliers would be much more useful if they were greedier.

Thanks

February 14, 2012 at 8:55 pm #11678

Krapht

Suppliers should never send items, are they? Or are they sent through a provider?
The only way to make that work is to set the filters in the provider to only provide the output / exclude the resource from supplying. If you’re trying to connect a supplier and provider to the same machine for the same item, then that wont work.

February 15, 2012 at 8:58 am #11751

leadingzer0

At one point, I had a configuration where a coal supplier was sending its coal back out… but for the life of me I can’t reproduce it… but definitely coming out through the supplier. There were some other funky things with my setup at the time that may have been throwing it out of kilter, like I had a supplier for coal on looping back into a chest elsewhere in the system, so it kept circulating coal every 5 seconds, etc.

Okay. Assume there’s no problem unless I post back with a video reproduction.

February 16, 2012 at 3:46 am #11865

Silver Phoenix

so i get this error every time I place a logistic pipe
java.lang.NoSuchMethodError: buildcraft.api.Orientations.dirs()[Lbuildcraft/api/Orientations;
at buildcraft.transport.TileGenericPipe.initialize(TileGenericPipe.java:151)
at buildcraft.transport.TileGenericPipe.k_(TileGenericPipe.java:122)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
— END ERROR REPORT e790285 ———-
whats the problem?

February 16, 2012 at 10:52 am #11876

joe123652

So is there gonna be a smp version?

February 16, 2012 at 12:35 pm #11881

wooby_6

Hi Krapht
Is it possible to build a version that doesn’t rely on the Builders part of Buildcraft (buildcraft-client-B-builders-3.1.3), In other words a version without the Builder supplier pipe?

I personally never use them.

I would attempt to do it myself but I have no Modding / Java programming experience

Btw I Love this mod finally my dream of a massive storage room with item request will come true

February 16, 2012 at 7:20 pm #11916

Taifun889

Hello people. Sorry for my English but I Austrian matter ;) .
Does this mod for the server? If not, the program may sometimes need someone that is the mod for my Let’s Play. Would be very nice
Thanks in advance.

Yours sincerely,

Dominic Resch

February 19, 2012 at 6:04 pm #12283

Pigbear

Great now I need liguid or however you spell it logistics pipes.

February 23, 2012 at 6:36 pm #12869

Krapht

Preview now “released”!
If you downloaded the 0.2.1 preview, there is no need to update

- 0.2.1
New Stuff:
* Added Terminus module. Identical in every aspect to the ItemSink, but has a lower priority, but still higher than a default route. I’m going to use this one on my recyclers/AMR
* Renamed ChestItemSink to Polymorphic ItemSink
* Added “sneaky” functionality to extractor modules. You can now specify from which direction they should extract, regardless of which direction it is actually connected.
* Items are now slowed down if being dropped from a logisticspipe.
Bug fixes:
* Speed is now correct. No more lightningspeed for everything. Default routed items should be slowest, passive items faster and requested items fastest.
* Items are sped up at the first pipe, as intended.

– 0.2.0 (Requires BC 2.1.12 or 3.1.3)

New Stuff:
* Yet again, massive massive internal rewrite of routing (different part though) so expect them bugs!
* (3.x ONLY) Added alternative recipe for the basic logistics pipe. Can now be crafter using 2 golden chipsets instead of golden gears.
* Logipipes will no longer instantly drop items it don’t know where to send. It will now buffer them internally for 2 seconds and then retry.
– If the re-send also fails, the item will be dropped. Also items arriving at their destination but have nowhere to go from there will be instantly dropped
– This will hopefully fix the items being dropped on world loads.
* Repurposed the requester pipe (also changed recipe to 2 gold gears and basic pipe). It will now open the remote orderer gui.
* Requester pipe now also track item statistics over the last 20 minutes of play (resolution: once a minute). A graph can be viewed from the requester pipe GUi by pressing ‘stats’. This info is not saved and is on a session basis only
* (3.x ONLY) Added alternative recipe for requester pipe using golden chipsets instead of golden gears
* Added chassis system
– Unlike “normal” logipipes a chassi pipe can hold 1-4 modules (see below). Each chassis pipe needs to be aligned with an IInventory (shift-click with wrench to change) indicated by the orange stripe.
– Chassis pipes will do a best-effort to avoid overflowing chests, and reroute as needed. It is however always a good idea to keep a default route in a non-overflowing chest
– Added chassis modules (working on names)
– ItemSink module – Works like the basic logistics pipe (Internal prio: 1, Default route: 0) – Use: Sort stuff
– ChestItemSinkModule – Works like the basic logistics pipe, but without the need to configure it. Instead it will accept all items found in the aligned chest (Internal prio 1) – Use: Sort stuff
– Passive supplier – Works like the normal supplier, but will not activly request items, but it will keep a stock from passive item inflow (Internal prio 2) – Use: Keep x amount of items saved, before they go to the normal ItemSinks
* Additional modules will be added over time
* Slightly increased the extraction speed of suppliers
* Added different extraction modes to providers.
– Leave first stack, leave last stack, leave first & last and leave 1 item per stack
* Increased the extraction speed of crafting pipes to match the speed of suppliers
* Added extractor module – This module will extract 1 item (not stacks) every 5 seconds from the adjacent inventory. This respects normal pipe-side operations (ISpecialInventory/ISidedInventory). Items will not be extracted if there is no route (Ie a specific or default) present in the network
* Added quicksort module, this expensive, yet powerful, yet limited module will every 5 seconds pull all sized itemstacks from an inventory with size > 26. Only items that has a specific destination will be pulled, default routes does not count. It will not respect ISpecialInventory/ISidedinventory and will ruthlessly grab everything that has a route.
– The limits are there on purpose as I don’t want to see this module as a general pull-stuff-out automation module. It is intended to be used in combination with a chest to allow you a place to dump stuff for sorting. Any other shenanigans will make me nerf it/remove it.
* Added 2 additional display modes to the order/requester GUI, you can now view Supply only or Craft only in addition to Both

Bug fixes:
* Fixed NPE when breaking a logisticspipe that has incoming items
* (3.x ONLY) Adapt action code to new BC action code

February 23, 2012 at 9:46 pm #12890

kirby7670

Where Is Server ??? !!! i want bukkit

February 23, 2012 at 9:46 pm #12891

Krapht

There is no server

February 24, 2012 at 9:47 pm #12974

Silver Phoenix

the satellite pipes do not seem to be doing what their supposed to, unless they changed somehow, but in the 1.8 version i could make the lapatron crystal using the satellite pipe but now in 2.1 the energy crystals just sit in the chest. maybe i am putting fault on the wrong thing im not sure. it worked before and now its not. i do have the chest touching one side of the auto crafting table

February 26, 2012 at 6:51 pm #13132

hajhoj

Hello, why isn’t there any multiplayer for this epic mod?
Just saying… it would be more than epic if it had that :)
I would be really thankful if u do! :)

February 27, 2012 at 11:39 pm #13265

Duragizer

I get this crash when a power transport pipe is placed next to an supplier pipe.

EDIT: seems this is a bug in additional pipes and not logistics pipe

java.lang.ClassCastException: buildcraft.krapht.PipeTransportLogistics cannot be cast to buildcraft.transport.PipeTransportPower
at buildcraft.zeldo.pipes.PipePowerTeleport.TileNeedsPower(PipePowerTeleport.java:171)
at buildcraft.zeldo.pipes.PipePowerTeleport.TeleportNeedsPower(PipePowerTeleport.java:160)
at buildcraft.zeldo.pipes.PipePowerTeleport.receiveEnergy(PipePowerTeleport.java:85)
at buildcraft.transport.PipeTransportPower.receiveEnergy(PipeTransportPower.java:199)
at buildcraft.transport.PipeTransportPower.updateEntity(PipeTransportPower.java:102)
at buildcraft.transport.Pipe.updateEntity(Pipe.java:246)
at buildcraft.transport.TileGenericPipe.k_(TileGenericPipe.java:144)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)

  • This reply was modified 82 days ago by  Duragizer.
February 28, 2012 at 10:26 am #13335

Whitecrow

Great addition to Buildcraft :)

  • This reply was modified 82 days ago by  Whitecrow.
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