Home › Forums › Related Mods and Texture Packs › Krapht’s Logistic Pipes › Possible crafting loop while trying to craft copper cables?
| Author | Posts |
|---|---|
| Author | Posts |
| April 24, 2012 at 8:16 am #19724 | |
|
antinoch |
I have an automated crafting system using IC2, BC and Logistics. I recently added on recipes for the LV and MV solar arrays from the CompactSolars addon for IC2. However, when I attempt to request an MV array, it tells me “Warning: Possible crafting loop while trying to craft copper cables. Aborted!” I don’t get it. It worked fine when I was crafting LV arrays, and works fine when I craft copper cables, but when I request MV arrays (which are 8 LV arrays + 1 MV transformer, which includes 2 copper cables in its recipe) it gives me this error. I have enough resources to craft all the materials needed. What’s going on? Thanks in advance. |
| April 24, 2012 at 9:49 pm #19811 | |
|
Krapht |
You stated the problem right there. 1 MV array = 8 LV arrays. If its going to make that from scratch its a pretty massive “tree” of crafting sequences that needs to be calculated. It triggers the abort because it thinks it’s stuck in a crafting loop, this is currently set at 800 crafts in one request if I remember correctly. |
| May 28, 2012 at 7:05 am #21958 | |
|
iisamonkey96 |
Is there a way of changing that? Because I got the same error when trying to craft solar panels. Admittedly is was the same number as required for the solar array but can we change the number of requests? |
| May 28, 2012 at 1:05 pm #21982 | |
|
Krapht |
Currently no way of changing that, in the future the crafting resolution will work differently than today and will hopefully also better protect against overflow |
| June 28, 2012 at 8:51 am #23470 | |
|
R4tt3xx |
I have a workaround for you that seems to work…. Enderstorage mod works very nicely with log pipes and also removes any form of overflow. Drop down an enderchest and supply it with all the raw resources that are required to make an item, place auto crafters around the chest and set them up. Remove the supply portion of the crafting pipes so that the output just remains. What should happen is once the item gets crafted, the log system should attempt to restock the missing items in the enderchest. You can also feed the crafted items back into the ender, using them as crafting resources for the next item. |
| July 2, 2012 at 5:13 am #23690 | |
|
CovertJaguar |
Don’t really need an Enderchest for that kind of thing. Normal chests work too. |
| July 2, 2012 at 12:01 pm #23711 | |
|
R4tt3xx |
I don’t really like normal chests as I want to see what is going on with my production at all times. I have noticed also that sometimes the logistics system does not supply the chests correctly. Enderchests just helps me out with debugging. |
| July 22, 2012 at 9:18 pm #24870 | |
|
rich1051414 |
I like to keep a large supply of the very common items available so that the very complicated builds are more likely to succeed. I think the problem comes in when you need more than a full stack of the copper cable on multiple steps, creating a huge nested mess when the logistics pipes are trying to figure out what to do first. |
| August 5, 2012 at 5:03 pm #25613 | |
|
thorbo |
What I did to solve the problem was just set up a satellite pipe next to a chest. Have the copper and the rubber go into the satellite chest. I haven’t gotten this message since I started doing this. |
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